I made a similar thread recently albeit without ranting and only explaing
I think the OP has some validity .... because they aren't doing anything, tools are done, x64 is done , there is a commercial reason they aren't being released, im too old to buy those standard excuses.
The 64-bit exe needs a hell of a lot of work to stabilize it for public release.
The game tools need a hell of a lot of work to stabilize them for public release.
im afraid not , not in this case
The tools are ... in working condition, they didn't spent 5 years making the game without polished tools that's just not how ID operates, it doesn't how the other studios operate with broken tools. The mod tools are afaik an application called IDStudio that is completely working.
Infact ... Carmack said at quakecon:
"we treat x32 almost like the console, all the tools are present in the 64 bit version, i don't know which version they brought, see, you should try bring down the [dev] console and type "id studio" and see what happens"
That indicates: Tools should be working, x64 is fully operational. I have no idea what stabilitzation there is needed to be done month after release while quakecon was 2 months before release, 3 months for this stabilization.
I think there's a commercial reason for no x64. WHAT ?! Mod tools rely on it, so there's no reason to release those either.
The later people get the tools , the latter we might see the full power of IDTech5 ... time is money.
From the commercial view i don't see how release of dev tools prematurely is going to hurt anything ??? I just don't see the practical reason for the stall
It's an steamworks game ... maybe valve has put in some more stupid rules. Doom4 better not be steamworks.
Just break the TOS who cares about stupid steam and their stupid rules - just upload the x64 and mod tools to a FTP and you're ready to go. Yes im speculating, hope it helps.
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Maybe i am wrong, maybe they're working on something groundbreaking with the tools adding some systems for something big something awesome something revolutionary something something , and maybe they're working on a massive 5 GB megapatch which turns our console ports into PC games.
And lastly they might be rolling patch2's release right into the concurent release of super-quality texture pack or whatever.
I'll let my self be surprised and if they nail it ... all those words taken back , again speculation but what the heck else im can do right now.
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I have ... re evaluated my speculations - i think they might be working on them to ensure ... it works right as carmack said they choosed to "incrementally upgrade on PC" (months earlier exactly this was said to be a terrible mistake by guess who, carmack)
So RAGE what we see today , is a rollout of the plan they put in place 3 years ago, and Carmack fortunately knows this plan ... was a terrible mistake , but he's rolling it out anways as there's basically no other option.
Because ladies and gentle men:
Making the game for directed at consoles and incrementally upgrade on PC: sells for consoles only
Making the game for PC and deploying on consoles: Sells great on both. (BF3 cough cough)
On the other hand ..... are we getting too demanding .... no, i might say it only sounds like it but, the statement at all is very very welcome, but
This is not disrespect , i think it's just anexiety of getting hands on it and especially preparing for it
The reason for threads like this:
- ID reputation
- Rage expectations very high
- rock solid memory of Tim Willits confirming mod tools for day 1.