[REQ] Werewolf Changes

Post » Wed May 16, 2012 4:34 am

I was wondering if someone could make a quick mod that gives werewolves health regen... I love using beast form, but honestly, the lack of regen makes beast form pathetic against pretty much everyone... I am a big and powerful beast, I should act like one. Feeding heals well, but not enough...

A longer duration would also be nice... seems to only last a short while... I'd love a much longer duration (like half a day, or something) I'd prefer a toggle, but I highly doubt that will be possible without the CK (since you will essentially need to allow the use of powers (and potentially the whole character menu), and change the roar to a different button)

Thank you.
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Ray
 
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Post » Wed May 16, 2012 6:16 am

Just a small update: I think I made the original post a little too cluttered... Makes it confusing what I'm asking for.

I just want Health Regen and longer duration for now... I'd do it myself, but I don't know how... I can't imagine it being too difficult...

Please help.
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natalie mccormick
 
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Post » Tue May 15, 2012 11:39 pm

Anyone?
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Lucky Boy
 
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Post » Tue May 15, 2012 8:10 pm

Health Regen would be nice. But don't you get your health back when you feed?

But I think longer duration is cool. 180 seconds seems a little too short to try and find a bandit cave nearby.
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Laura-Lee Gerwing
 
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Post » Tue May 15, 2012 5:17 pm

Health Regen would be nice. But don't you get your health back when you feed?

But I think longer duration is cool. 180 seconds seems a little too short to try and find a bandit cave nearby.
Not enough, IMO. I've gone through too many dungeons only to have no choice but wait til I'm human to finish clearing it out, since I'm almost dead and already ate everyone...
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Dean Brown
 
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Post » Wed May 16, 2012 1:31 am

my team is already working on the werewolf a bit for some things that we considered needed fixing... ill add this one to it.

basically (what i get from what you have been saying) is there is a an issue completing dungeons because of being were at the time, either with moving through puzzles or killing creeps and/or objectives?!... there is a similar glitch which happens seemingly at random when a quest wont show as being completed or area, anyways, ill add this to the list...

if you want to make more suggestions or whatever read this: http://www.thenexusforums.com/index.php?/topic/463687-realism-mod/page__p__3820554__fromsearch__1#entry3820554
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Prohibited
 
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Post » Tue May 15, 2012 9:35 pm

my team is already working on the werewolf a bit for some things that we considered needed fixing... ill add this one to it.

basically (what i get from what you have been saying) is there is a an issue completing dungeons because of being were at the time, either with moving through puzzles or killing creeps and/or objectives?!... there is a similar glitch which happens seemingly at random when a quest wont show as being completed or area, anyways, ill add this to the list...

if you want to make more suggestions or whatever read this: http://www.thenexusforums.com/index.php?/topic/463687-realism-mod/page__p__3820554__fromsearch__1#entry3820554
No, what I meant is that without regen, it will eventually get to the point were I'm almost dead, and have no bodies left to eat. Nothing to do with quests or anything... just lack of healing.

Honestly, I was just hoping someone could pump out a quick fix for me... once the CK is out, I intend to fix it myself, if no one else has done it.
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Natasha Biss
 
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Post » Tue May 15, 2012 5:57 pm

What I'd really like to see is the current hunch-backed were-hyena changed to something more along the lines of http://mysticinvestigations.com/supernatural/wp-content/uploads/2011/11/werewolf.jpg

Also, make transformations toggleable, have a much shorter cooldown(10 minutes sounds good), but have it so when you transform back, you are exhausted, meaning low health, magic and stamina.

And for the love of God, please no ridiculous and tacky additional abilities(sprint across water? Really?)
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Bones47
 
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Post » Wed May 16, 2012 8:29 am

I think they look fine. They look fierce and bestial. Nothing I'd ever wanna cross.
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Elena Alina
 
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Post » Wed May 16, 2012 2:50 am

I really would like Werewolves to be more durable in combat. I just can't bother with the form, unless I want to kill an annoying NPC and not get caught due the identity change.
Werewolves need a hefty combat buff as they drop down quite fast and there aren't much chances to feed on corpses while fighting against two or more enemies.
Passive regeneration and being able to feed on anything killed besides humanoids would surely make it more useful.
Also if anyone up for making the modifications, give werewolves leap ability.... Been a bit upset not being able to jump over rooftops etc. but in Skyrim that just seems to work nicely, still would like to be able to accomplish such manoveurs (as a wolf, rawr).
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Jarrett Willis
 
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Post » Wed May 16, 2012 3:56 am

I really would like Werewolves to be more durable in combat. I just can't bother with the form, unless I want to kill an annoying NPC and not get caught due the identity change.
Werewolves need a hefty combat buff as they drop down quite fast and there aren't much chances to feed on corpses while fighting against two or more enemies.
Passive regeneration and being able to feed on anything killed besides humanoids would surely make it more useful.
Also if anyone up for making the modifications, give werewolves leap ability.... Been a bit upset not being able to jump over rooftops etc. but in Skyrim that just seems to work nicely, still would like to be able to accomplish such manoveurs (as a wolf, rawr).
Sounds like you're not using your roar. The shout in werewolf form gives a huge fear effect on most npcs, causing them to run and cower. And that makes them easy to kill.
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Angela Woods
 
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Post » Wed May 16, 2012 7:12 am

Sounds like you're not using your roar. The shout in werewolf form gives a huge fear effect on most npcs, causing them to run and cower. And that makes them easy annoying to kill.

Fixed that :P Killing fleeing targets is better than dying but it can be... aggravating..
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Oceavision
 
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Post » Wed May 16, 2012 7:12 am

What I'd really like to see is the current hunch-backed were-hyena changed to something more along the lines of http://mysticinvestigations.com/supernatural/wp-content/uploads/2011/11/werewolf.jpg

Also, make transformations toggleable, have a much shorter cooldown(10 minutes sounds good), but have it so when you transform back, you are exhausted, meaning low health, magic and stamina.

And for the love of God, please no ridiculous and tacky additional abilities(sprint across water? Really?)

toggling trans for were would also be changed, something along the lines of what we plan to do with some racial powers (tweak times on the rest of em etc.)
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Bedford White
 
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Post » Tue May 15, 2012 9:51 pm

No, what I meant is that without regen, it will eventually get to the point were I'm almost dead, and have no bodies left to eat. Nothing to do with quests or anything... just lack of healing.

Honestly, I was just hoping someone could pump out a quick fix for me... once the CK is out, I intend to fix it myself, if no one else has done it.

let me see if i get this right, in were form you take damage over time if you dont eat corpses right?... so what you want is what a slower CD for having to feed or no CD?
if this is the case, then we would have looked at this as well... or am i miss interpreting what you want again?
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Stephy Beck
 
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Post » Tue May 15, 2012 6:51 pm

You want something that can take out Dragons and Giants without breaking a sweat and whose roar makes every bad guy in the area run away, to have health regen too? Don't you that would be over powered?
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Tanika O'Connell
 
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Post » Wed May 16, 2012 6:14 am

You want something that can take out Dragons and Giants without breaking a sweat and whose roar makes every bad guy in the area run away, to have health regen too? Don't you that would be over powered?
Not if it's slow and only really useful outside combat.
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Juanita Hernandez
 
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Post » Wed May 16, 2012 8:06 am

It would seem to be a simple actor value so a bat file and run a console command each time your transformed may be a quick fix for your needs. I found this info from skyrimnexus. Look at this link. http://www.skyrimnexus.com/downloads/file.php?id=96
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GabiiE Liiziiouz
 
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Post » Wed May 16, 2012 6:31 am

Not if it's slow and only really useful outside combat.
+1 for me.

Side note.. in some Warewolf lore, Warewolves have extremely fast healing.. the only thing that subverts that are silver weapons.
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Katie Samuel
 
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Post » Tue May 15, 2012 11:22 pm

I like the id of health regen, like the trolls?

I think the werewolf is powerful enough if you use some intelligence well fighting, do a quick howl to fight scare of humans and kill them as they run in fear, I do it all the time.

Feeding heals you? my game must be broke, whenever I feed all I get is stamina and maybe a little health barely noticeable to me! So health regen like the Trolls would be amazing, its not to overpowering of a feature but would make it so I can clear a dungeon without dieing.

I have taken down a Dragons well in werewolf form, its actually my preferred way to fight them, you use the shout that forces a dragon to land and then turn into a werewolf and pounce until its dead!

as for longer duraration, YES!!!!

To me a werewolves transformation, should make it though the night, not just 2 or 3 minutes? Being a werewolf, as much as some would like to be one, is supposed to be a curse, once you transform you should be stuck in that form for a while! To me here would be the perfect list of changes



  • Health Regeneration (Restore health 3 points every second on Self (Constant effect))
  • Longer duration (14400 seconds/4 hours)
  • Blood of the Beast Buff (Slight boosts in speed, strength, and jump height, when not in beast form to make up for never being able to get the well rested perk, but not to much, almost barely noticeable)
  • Higher jumping as a werewolf (Just enough to be able to jump on a roof, this could just because in every movie I have ever seen, the werewolf always seems to be able to do this.)
  • Forced transformations (I dont think this exisit I have been a werewolf my entire game, the first thing I did in the game, before even doing the main missions was join the companions and become a werewolf, and besides the ring of Hircine, nothing seems to force my transformation into a wereworlf)
    • Full Moon
    • Health below 10%
  • Faster speed on two legs (All fours: A little faster then a horse; Two Legs: A little slower the a horse)
  • Feeding Changes
    • Shorten duration (Since when you transform the point is to fill this lust for blood and become human again, it only makes since with each person you feed on, the durations should shorten since you filling that craving)
    • Full Health restore (you are after all eating to survive!)
    • Increase to Health, Stamina Strength, Speed, and jump height (The more you feed the stronger you become, but you also shorten the time your strength well last!)
      • Default health and stamina boost lowered from 100 to 50 and every time you feed you get an extra 10. ( first time you feed health and stamina will have a 60 boost from standard health, second time you feed health and stamina will have a 70 boost from default health, ect.)
      • 10% bonus every time you feed (It stacks so, first time you feed stats will have a 10% bonus to base stats, second time 20% to base stats, third time 30% to base stats, etc.)
      • First time you feed duration shortened by 1800 seconds/30 minutes
      • Second time you feed duration shortened by 3600 seconds/1 hour
      • Third time you feed duration shortened by 5400 seconds/1 hour and 30 minutes
      • Fourth time you feed duration shortened by 7200 seconds/2 hours
      • Fifth time you feed duration shortened by 9000 seconds/2 hours and 30 minutes
      • Sixth time you feed duration shortened by 10800 seconds/3 hours, your howl should be able to scare a dragon!
      • Seventh time you feed duration shortened by 12600 seconds/3 hours and 30 minutes
      • No more bonus for feeding at this point
      • If you only have have lets say 9000 seconds/2 hours and 30 minutes of time left as a werewolf and you feed for your fourth which would shorten the duration past or equal to 1800 seconds/30 minutes left, you well be given 3600 seconds/1 hour of time left, so you can time all of this to last longer then four hours if you just feed at the right time, for example, if I only have 3600 seconds/1 hour left and have feed twice, feeding a second time will reduce the duration left by 5400 seconds/1 hour and 30 minutes making my time left -1800 seconds/-30 minutes, the duration left should be set to 3600 seconds/1 hour ****(will give an example of script below)
  • Howl Changes
  • Have all at once not just one or the other!
    • Howl of Rage
      • Causes nearby enemies up to level (current PC level + 10) to flee for 30 seconds.
      • 5% Bonus to all base stats for 30 seconds (non-stable, as to not let you howl over and over to overpower your stats)
    • Scent of Blood
      • Detect life in a large area for 30 seconds if PC level is between 1-19
      • Detect life in a large area for 60 seconds if PC level is between 20-39
      • Detect life in a large area for 90 seconds if PC level is between 40-59
      • Detect life in a large area for 120 seconds if PC level is between 60-79
      • Detect life in a large area for 150 seconds if PC level is between 80-100
    • Howl of the Pack
      • Summon one wolf if PC level is between 1-33
      • Summon two wolves if PC level is between 34-66
      • Summon three wolves if PC level is between 67-100
  • I know this isn't all possible now, but it will be one day soon!
  • I am also sure more changes will come as I think of them

I do plan on making all of these changes as soon as the CS is released, if anyone cared to know! I just feel like this would be the best werewolf experience for Skyrim!

formula for feeding
timeleft = timeleft - (timesfeed * 1800)if timeleft <= 1800 then      timeleft = 3600end if
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Samantha Jane Adams
 
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Post » Tue May 15, 2012 7:13 pm

let me see if i get this right, in were form you take damage over time if you dont eat corpses right?... so what you want is what a slower CD for having to feed or no CD?
if this is the case, then we would have looked at this as well... or am i miss interpreting what you want again?
No the damage is caused by people beating on me :P No Damage over time. You just don't regen at all. so if you get down to a sliver of health, you're stuck there til you're human, or you feed.

But yeah, all I want is out of combat regen. (that and once the CK is out, they need "armor" to lower damage the higher level you are.)
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Jonathan Braz
 
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