
But I was just looking at the Dead Is Dead thread on the General forum, and I was thinking, "That sounds cool, but a little extreme". And I was thinking about my recent playthrough of Dark Souls -- which, while a flawed game IMO, really nailed the sense of danger thing due to a credible and unavoidable death penalty. I'm not sure that the Dark Souls no-control-over-saving thing would be an option for Skryim, but there are ways to implement a death penalty for players who are willing to play through deaths rather than revert to previous saves. Some possibilities I can come up with off the top of my head:
1) Lose all your gold if you die. Only get your gold back if you then kill whatever killed you without dying a second time.
2) Lose a level and the most recent perk purchased if you die. Skills remain the same (i.e., lose a level/perk forever)
3) Lose your gear if you die. Gear gets picked up by a random bandit group somewhere in Skyrim. Chase down tips in inns/from beggars to try to locate that bandit camp to reclaim your stuff.
4) Weakened state until you gain another level or complete a quest if you die. You do 25% less damage and take 25% more damage until you reclaim your honor.
Just some thoughts. I know this isn't Dark Souls, and the convenient reincarnating undead backstory doesn't exist to lore this away. The idea would be more to create an additional challenge through mods for players who want it.

