» Wed May 16, 2012 11:33 am
Because of the way the textures are split into small blocks, you wouldn't want the level of anisotropic filtering (AF) to be higher than 4x 'samples' - otherwise there would be a wireframe-ish effect around the textures.
Just stick to the in-game settings for anti-aliasing (AA) aswell. A native game implementation should perform a bit better than a driver override.
TL;DR - Use in-game settings and ignore the NVCP settings for this game.