» Wed May 16, 2012 12:55 pm
Ok thx again.
Well I've tried that and it seems to make my game much more unstable. It doesn't lag badly or anything, it just crashes much more often.
Hmm well after some further investigation it seems that different people have to use different settings. If I used:
uGridsToLoad=9
uExterior Cell Buffer=64
uInterior Cell Buffer=12
Then I would crash when nearing cities. If I change uGridsToLoad=9 to 7 then I would crash as soon as I tried to load a game. I tried various other solutions resulting in crashes when nearing cities. Finally I ended up with:
uGridsToLoad=9
uExterior Cell Buffer=64
iPreloadSizeLimit=26214400
bPreemptivelyUnloadCells=0
So far no crashes for me at least.