AMD Phenom II X6 1075T (3.0ghz)
G.Skill DDR3-1333 RAM (8gb)
2x EVGA GeForce GTX 460 FTW (core overclocked to 850mhz, 2gb VRAM each [4gb total], SLI)
Everything below has been attempted on 296.10 and 301.24 Nvidia drivers. Also, RAGE is up to date via Steam.
I installed RAGE for the first time last night. Once up and running, I cranked everything to max in the Video settings menu and went for a spin. Four hours later, I had noticed a few issues.
One, as many have mentioned, is the persistence of blurry textures when higher res ones should be present.
Two, and really more the point of this post, is that when I switch from indoors to out, the level loads quickly enough but then the game drops to 1 or 2fps, literally, while what appears to be more texture loading goes on. It stays that way for a variable amount of time, but never less than 4 or 5 minutes, until it snaps to and everything runs smoothly from there on out.
This seems to occur every time I switch environments. When I leave a city or a "dungeon" out in the wastes, when I start a race in Wellspring, etc. It never happens when going from outdoors to in, however.
So, in an effort to solve this problem, I got to searching. I discovered how many problems others had been having and implemented a few attempts for myself. Among them, I created the cache directory under AppData and directed rageconfig.cfg to it. Indeed, it created the 1gb file and a smaller one.
However, I've yet to solve the problem. Still, every time I leave a smaller level, I've got a 5-10 minute waiting period before the game becomes playable. Further, I discovered that, even with my hardware being what it is, if I force 8k textures via the config file, the game will crash almost immediately with the Nvidia driver complaining that it's lost connection to the OpenGL context.
All that said, my two questions are 1) How do I solve the incredible post-loading loading time of the outdoor level and 2) why does my machine crash when attempting to force 8k textures?