
Although still working on my play-throughs of the game, I've been working on the skeleton for a fairly large realism mod that I'd like to do for Skyrim. This post is to probe for interest as well as to see if anyone would like to make early suggestions or requests. The mod will serve as a sort of "hardcoe" mode, and is generally meant to make the world feel more realistic and better for RP-type characters. My intentions are not to drastically change combat mechanics (except a possible adventure into working on magic) or game balance, and the mod will not be introducing nudity. And assuming I can figure out a way around dialogue issues, expect new content.
This is a non-exhaustive list of planned changes (and stuff is still in the works!):
Environmental
- Replace all invisible ambient lights with real ones
- Make dark interiors actually dark by removing unrealistic light sources
- Lightable lanterns and other light sources
- Something to do with children, but its sort of against the rules to talk about it here. ;P
- More realistic animal behaviors, and (if I can find the support/resources) more wildlife including fawns, birds, and more
Companions
- Increase humanoid companion limit to 2
- Add purchaseable animal companions (namely dogs) and pets, with appropriate behaviors
- UI Change: The ability to assign commands to companions from a distance, perhaps through a menu system similar to the Favorites menu for selecting correct companions
- Ability to command beast companions with appropriate actions
- MOAR! companions, particularly representing more races or goals
- Potential companion quests and likes/dislikes, with appropriate behaviors
- A little something for everyone, from the upstanding Legionaire to the dirty scoundrel necromancer
- Expanded play with marriages with more options, potential quests
Characters
- Carried raw meats will begin to go bad after 24 hours; fruits and veggies may also go bad.
- Raw foods may make you sick. (Khajiit and argonians may receive some immunity.)
- Rotten food will always make you sick.
- Starvation - Players must eat to survive. Starvation can take up to 2 weeks in-game to kill you, dependent on race.
- Dehydration - Players must drink to survive. Death from dehydration can occur in 4 days, dependent on race.
- Lack of Sleep - Death may occur in 10-12 days from lack of sleep.
- All three of the above will have varying degrees of severity.
Other Gameplay Issues
- Will look into adding refillable bottles/wineskins
- The ability to drink from open water sources (rivers, wells, etc)
- Cooked food will become more valuable
- Players can discover new recipes through gameplay, and may start with fewer known recipes
- Foods will have qualify values - example, burnt, overcooked, undercooked, excellent, etc, which may apply unique effects.
- Arrows and other mundanes may have weight
Planning is still all in the works, but I wanted to throw the idea out there to see how people felt.


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