I've noticed a lot of people have problems with the way spells (especially destruction) works in this game..
My proposed mod to fix this would be to change Fortify Spells from reducing mana cost to increasing damage. So, at the moment you can Fority Destruction and it gives you (for example) 20% reduced cost - I say we make that 20% more damage.
Don't know if possible since we haven't gotten the CS yet but I feel like it hopefully should be. For other schools it could do similiar like increase duration of conjuration, effectiveness of healing, longer durations etc. As a side note from this mana costs might have to be looked at to balance it out a smidge.
Thoughts?

