How far did they keep developing the PC game after they stop

Post » Wed May 16, 2012 8:02 am

Clearly the game on the PC is suffering from console infection. The game was developed for the Xbox360 as the PRIMARY hardware, as Oblivion sold like hotcakes for the xbox360 and out sold the PC version.

So rightfully, they decided to cater to who spent the most cash with them on Oblivion - the console games. I have nothing against console gamers - until they start to degrade a PC game to such a horrible graphical state so the damn think will run OK on get this - SEVEN YEAR OLD HARDWARE. Yes, the 360 is almost 7 years old.

And we are wondering why the game looks terrible on the PC?

The real question is have the developers kept up and continued the development of the PC version to bring it up to 2011 standards - not 2005 graphic standards?
So many bought high end GPU's that cost 400 bucks or more - just for this game.

And we find out that the game is using Direct X 9, NOT Direct X 11. Uhh... wtf?
And we find out the real reason the game is only 5.1 gigs - very low resolution textures.

No word on the DX 11 upgrade that was suggested, and one has to wonder if they have even kept continuing developing the game after the 360 version was done.
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Princess Johnson
 
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Post » Wed May 16, 2012 10:27 am

Here here! So true. Console dreck is ruining PC gaming.
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Jade
 
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Post » Wed May 16, 2012 11:51 am

So, what's your PC hardware or software issue? I only see whining. Wrong forum. Don't waste our time with things we've read a thousand times already. Get lost.
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James Shaw
 
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Post » Wed May 16, 2012 7:06 am

I think the game looks amazing on ultra @ 1920*1080. (except shadows which i have on low since they are bugged and cause major lag) Games don't need anything more than dx9 to look good. While i agree, i wish they put more effort into the pc version, i highly disagree that the game looks bad.
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Len swann
 
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Post » Wed May 16, 2012 8:04 am

Remind me when Bethesda ever mentioned DirectX 11 implementation and refer me to the information that GTX580s would be necessary to run the game or would unlock special graphical features. I do agree that Skyrim is suffering from consolitis and that really is unfortunate, but for everyone to somehow be completely surprised that such would be the case just boggles my mind. The problem here was this blind over-hyping and Bethesda worship by a majority of forum-goers who thought that a game, yes, a game, would be the second coming of Christ and would retain all the trimmings of a PC exclusive (when it was rather obviously going to be multiplatform from the onset).

tl;dr: Of course it's a console port and given it's a Bethesda game, of course it's going to be buggy. PC gamers can only bide their time at this point and wait for patches and player mods to rectify the problems appearing at launch.
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April D. F
 
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Post » Wed May 16, 2012 7:18 am

So many bought high end GPU's that cost 400 bucks or more - just for this game.

Its not Bethesda's fault that you mistakenly assumed Skyrim was going to be Crysis 3.

The lead platform was Xbox 360. You had to have known that prior to release. If you thought it was going to be more technically demanding than Oblivion, you were deluding yourself.
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Juan Cerda
 
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Post » Wed May 16, 2012 2:33 pm

There is an upside to this whole debacle..

it pithed off graham so much he gave me the game,well in truth his actual words were "f.... this for a game of soldiers,here have it for a coaster"


lots a tweaking and i got a free game,doesnt hurt so much that its with the 1990`s graphics,so alls well thaatt ends well. ;)



nurse !!!! time for me pill
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Charlie Ramsden
 
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Post » Wed May 16, 2012 6:24 pm

They never stopped developing the 360 version. That's all they developed, right up until the game was printed on the discs. Then they rushed out a day one patch for the PC to make it so that you could actually click things. So they got one out of roughly fifty major bugs for the PC version.
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roxanna matoorah
 
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Post » Wed May 16, 2012 4:56 pm


And we find out that the game is using Direct X 9, NOT Direct X 11. Uhh... wtf?
And we find out the real reason the game is only 5.1 gigs - very low resolution textures.

No word on the DX 11 upgrade that was suggested, and one has to wonder if they have even kept continuing developing the game after the 360 version was done.

this have nothing to do with DX9, DX9 isnt limitation, DX9 can do lots of things which DX10/11 can (Exclude tesselation only for ATI/AMD HD2000-HD5000 which has 2 tesselation units (one legacy known from HD2000 era and second DX11, in DX10-10.1 you can make some fallback tesselation too))

look how crysis looks with DX9 or Crysis 2 so really DX9 isnt problem, but problem are low-res assets and textures and other technologies in games..

Skyrim has bad:

-Textures
-Materials suffers from "wet effect again"
-Low rez Models
-Animations
-Cheap physics (player physic and behavour, world physic)
-Poor foliages
-Missing procedural motion warping? (character animations sticks to ground by legs... and movement animation is correct)
-Cheap water shader
-Terrain textures suffer too much tilling (decals could be used like in crysis to hide this or more terrain texture layers)

and million little small things which are not much important
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Crystal Birch
 
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Post » Wed May 16, 2012 8:21 am

this have nothing to do with DX9, DX9 isnt limitation, DX9 can do lots of things which DX10/11 can (Exclude tesselation only for ATI/AMD HD2000-HD5000 which has 2 tesselation units (one legacy known from HD2000 era and second DX11, in DX10-10.1 you can make some fallback tesselation too))

look how crysis looks with DX9 or Crysis 2 so really DX9 isnt problem, but problem are low-res assets and textures and other technologies in games..

Skyrim has bad:

-Textures
-Materials suffers from "wet effect again"
-Low rez Models
-Animations
-Cheap physics (player physic and behavour, world physic)
-Poor foliages
-Missing procedural motion warping? (character animations sticks to ground by legs... and movement animation is correct)
-Cheap water shader
-Terrain textures suffer too much tilling (decals could be used like in crysis to hide this or more teI rrain texture layers)

and million little small things which are not much important
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FITTAS
 
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Post » Wed May 16, 2012 12:00 pm

I. Agree with you the texture are pathetic and the Xbox360 has done tremendous damage to this game. Imagine how awesome this would be if they developed this with the pc in mind, not 7 year old hardware
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Miragel Ginza
 
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