Todd Howard: "The world that you see, you have all this art. But then there is another version of the world, a more simplistic version than the Artificial Intelligence in the game, the AI that the characters use to maneuver. So there are actually two worlds, one that is drawn, and one used for collision and navigation, "I am an artificial intelligence, where can I actually walk?" Because the resolution of what is being drawn on screen is so complicated, that if the AI had to look at that it would be too slow. So we actually have a whole other version of the world running as well. We did it in Fallout 3 as well. Oblivion didn't do it to the extent we did in Fallout and Skyrim. Skyrim does it the most because the world is so much more bigger than Fallout"
From here: http://www.fastcompany.com/1794290/skyrim-todd-howard-elder-scrolls-bethesda
Must be adding to CPU load (along with shadows, etc.) And may help to explain the FPS slowdowns/lag/game freezing...