My thought is that when we finally get the construction set, quest rewards in at least a few cases should be corrected to reflect the very obvious profession of the character. If they're wielding a bow in light leather, they're probably not a bruiser, nor is someone in robes. Checks on weapons and armor should make that clear. We can't affect spoken dialog, but in the case of Whiterun's Jarl, we don't need to. He doesn't say anything about what he's providing as a reward, only that he's giving one. So the reward can be changed. That's just one example, but hopefully it will start somebody thinking along the lines of making the game keep a little more in-character on this point, and provide the player with an appropriate reward to encourage they're continuing on the path they've chosen.

