[REQ] Roguelike hardcoe Mode

Post » Wed May 16, 2012 8:15 am

Ok, i don't mean a fallout new vegas type hardcoe mode, though that was nice.

I mean you get 1 life, when you die you have to start over w/a new character. You can only have one saved game at any time (per character) and when you load it it gets deleted, like the roguelikes. How far can you get w/one life?

Also from the roguelikes - a graveyard showing all your failed attempts, w/info on who they were, how they died, how much they accomplished.
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Wed May 16, 2012 7:22 am

Just play with the DID ( dead-is-dead ) playstyle and ruleset... Die once, die forever. No loading last save. Any difficulty, and NO god-mode.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Wed May 16, 2012 3:05 pm

Just play with the DID ( dead-is-dead ) playstyle and ruleset... Die once, die forever. No loading last save. Any difficulty, and NO god-mode.


I'd rather have an official game mode for it:

1st - because then you can have the player graveyard thing (where you can see all your past failed attempts in all their glory, maybe even share them) which actually requires a change to the game itself (and it'd be much cooler than just having a written list at home/web). It could be very visual, something skyrim is great at.

2nd - Its something i imagine would be difficult to accomplish via a mod using the creation kit, as it affects things that aren't normally altered. So if it isn't done officially i imagine it simply won't be done at all.

3 - Although i know i'm not cheating if doing it via the honor system, i can't tell if other people aren't, and they can't tell that i'm not. If it were an official mode, people could still cheat, but it'd be more of a pain and few would bother. Maybe could even use the steam cloud thing for the 1 save to prevent cheating (in this mode only of course).

4. It could then be modded by fans to even greater detail/depth. Like Nethack, you could run into the ghost of one of your prior playthroughs, and he has all the skills and gear you had when you played him, and he's trying to kill your current character. And again, ya can't just honor-system features like this into the game. Maybe make it so you have to identify potions/items before you know what they do, eat corpses to get intrinsics, etc.. All sorts of good roguelike features.

that being said, even w/out any official way to do it, i'll just do it as suggested on my own, and have great fun doing it, but it'd be so much more fun w/an official mode or at least support in the editor for such features to be added by fans. So barring official support for a roguelike hardcoe mode, then consider this a request instead for support in the editor so that such an alternative save-game/death system could be made by fans.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Wed May 16, 2012 5:28 pm

Main problem would be deleting the savegame then you die, not sure if this is possible even with script extender or it should be,
someone might just as well delete all your documents at some time in the game with that function.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Wed May 16, 2012 9:27 am

I don't see this happening as official DLC, but someone might like the idea enough to do a mod like this using the Script Extender.
User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Wed May 16, 2012 3:47 pm

After playing Skyrim for more than 50 hours I can say for certain you'll never be able to beat the game without dying.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Wed May 16, 2012 8:20 am

After playing Skyrim for more than 50 hours I can say for certain you'll never be able to beat the game without dying.
Don't be so sure. Even on Master difficulty, with careful grinding at the beginning of the game focused on abusing smithing/alchemy/enchanting, it is a rather simple (and tedious) affair to make a near immortal character.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Wed May 16, 2012 4:05 pm

I've only died once so far... when I found out that jumping about 25 feet into a waist-deep river would not slow my fall sufficiently.

But then, using stealth and conjuration is easy mode. Don't know what something is? Send an atronach up to say hi. See how badly that matchup goes for you.

Besides, it's really all a matter of coming to understand what threats are serious and what threats aren't (because the game does a poor job of telling you...) (since when are mudcrabs hardcoe?)

Also, to be honest, when I saw "Roguelike hardcoe", I honestly thought you meant that your food could become rancid at random times, and kill you instantly, or else that potions come unidentified, and you have to taste them to find out what they do, or basically anything on http://nethack.wikia.com/wiki/Yet_Another_Stupid_Death.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Wed May 16, 2012 7:07 am

you will never see anything official like this but it should be as simple as just finding a way to disable saves and bam your done .
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Wed May 16, 2012 5:58 am

Note that you can backup rogue savefiles.

Note also that you can die in Skyrim because of bugs (for example, if you get into a position where you cannot move during combat). You can also get crashes to desktop.

A simpler mod -- and one that achieves most of the intent here -- would be one that put you on the new game screen when you died.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Wed May 16, 2012 3:25 pm



Also, to be honest, when I saw "Roguelike hardcoe", I honestly thought you meant that your food could become rancid at random times, and kill you instantly, or else that potions come unidentified, and you have to taste them to find out what they do, or basically anything on http://nethack.wikia.com/wiki/Yet_Another_Stupid_Death.

things such as that would be great and could be added later, by modders. I'm sure the creation kit would allow for that much. But the reason such danger is so fun in roguelikes is because death means something in those games, rather than just an auto-reload when ya mess up.

Note that you can backup rogue savefiles.

Note also that you can die in Skyrim because of bugs (for example, if you get into a position where you cannot move during combat). You can also get crashes to desktop.

A simpler mod -- and one that achieves most of the intent here -- would be one that put you on the new game screen when you died.

True, cheating is possible even w/the roguelikes. Diablo and the like get around that w/character info being stored online, but bethesda games are single player so data is stored on your computer, so this kind of change would be something that would be unlikely to interest the devs of skyrim.

On the other hand, w/steam, they could take advantage of the "steam cloud" and for purposes of this mode have your 1 save, saved not on your HDD, but on steam cloud. Online. Thus, you wouldn't be able to cheat by copying your save in advance in case you die as your save is stored remotely. Steam cloud is 100MB per user per game at the moment, more than enough for 1 save file i would imagine. And since steam has already done all the work, the devs might actually be interested where otherwise they would not.

As far as deaths due to crashes/bugs and such, true, but look at hardcoe mode w/diablo/sacred/hellgate - very popular despite the same danger. I have no idea how popular hardcoe mode is w/torchlight, but i enjoy it, and they do have it, and since t2 will be multiplayer we'll probably get to see how popular it is this time around. But i would love to see such in a game w/so much more meat to it, such as skyrim.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Wed May 16, 2012 2:37 pm

I was planning a DiD playthrough until I died for the nth time to an attack that, according to the animation i see on-screen, shouldn't even have hit me, thanks to the invisible extended reach that weapons have. Until things like that are "fixed", I have no intention of going roguelike hardcoe, as much as i enjoy the excitement that having 1 life brings.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am


Return to V - Skyrim