http://www.urbandictionary.com/define.php?term=ideas+guy is not a popular role, and it's one that a lot of people seem to want.
The CK will probably be easy to use, the CS and GECK certainly were once you got used to them. Your best chance is to learn how to make things yourself.
Also, I do a lot of modding for technical kicks, but that means the projects are shaped around the particular bit of the engine that I want to play with. If you just write a generic script you'll find 90% of the stuff that needs doing is no technical challenge, so technical modders aren't going to be interested in it. Either that or it will contain things that aren't possible but you have no way of knowing because you don't have a handle on what the game can do- like trying to write a scene without understanding the physical constraints on filming/lighting it etc.
Lol, thought it sounded a bit of a stretch.
I actually think "ideas people" svck, as I know the type through my studies. But wasn't sure if it was different for modding. Anyway, thats not to say requests are bad, I love the fact people put their ideas into the public domain to be drawn upon as they please.
I might check out the CK then. The most I have done with modding, is changing weapon values for Fallout, because I wanted guns to be more realistic.
I have loads of skills with production software, so if anyone needs a trailer for their quest mod, I'd be happy to do one.
Actually, speaking of which, I might make a thread for that.