For instants "Damascus" steel is an assorted types of metal in it and you can shape it in any form; so why make new models for every type of metal.
On that note we can give all the metals properties instead of a model.
for example
[Ingot type]= [durability in %],[enchantment capacity in %], [weight of weapon type in %]
Iron= 45%, 30%, 60%
Steel= 60%, 40%, 50%
Dwarvan= 75%, 35%, 70%
Moonstone= 50%, 60%, 40%
Ebony= 85%, 55%, 90%
Malachite= 65%, 50%, 55%
Gold/Silver= This is and enchanting process that would add 5-10% more to all stats of the weapons.
Damage would be scaled off of the weapon type/class, smithing quality and if it was a daedric imbued.
By going at this approach we can have a-lot of models with out having to class them as steel or elven....
and having durability will prevent from grinding out daggers all day and night.
And i figure that you would also have to learn how to make different weapons from npc's or books.
But Enchantment will be cover at a later point.
