» Wed May 16, 2012 11:54 am
I just confirmed, no. It does not work. When it reaches the point of loading EnchElvenMaceParalyze04, it crashes. Debugging shows an access violation, which means that it tried to access memory it doesn't have. This happens because an object in New G.E.C.K. handled memory differently than the way it is required in order to load that enchantment. Results may vary; it could crash for others while loading different elements. But the important point here is that there's a fundamental difference between the two engines in how dynamic memory is managed, which means that without low level hex editing of the New G.E.C.K., it won't work.
That hex editing would be rather labor intensive for those of us who haven't mucked around with Bethesda's file formats at that level, and still would involve some shots in the dark for those who have. Since it's a memory management issue, that kind of editing could lead to leaks, which could in turn threaten the health of a machine (garbage gets written to memory, which goes to page file, which overwrites something that is not garbage, which then gets moved back to a source file to corrupt it). Also, even if that technical issue were overcome, this isn't the only place this would happen. A difference in object architecture means that this same problem will be encountered over and over.
Going deeper, in assembly the access violation happens with a mov command of a dword pointer. So, it literally attempted to access memory that has not been allocated.
Finally, what all of this put together means is that more than likely the time it would take to find every difference between the platforms and address them all, Bethesda would have a working Creation Kit released. So it's pointless (and possibly in violation of license agreements where reverse engineering is concerned).
So there you have it. No New G.E.C.K. for Skyrim.
Edit: Though I'll add that those rebuking the OP for asking should be ashamed. There's nothing wrong with asking someone who owns both games to check, rather than blow some cash just to try something that probably won't work anyway. It took me more time to write this post than to download the New G.E.C.K., copy over Skyrim.esm, try it, and check the debugger. On the other hand, OP, good things come to those who wait. Modding with rigged tools will mean buggy, unstable mods. Bethesda has always been great about releasing amazing tools for their games, so just wait for it.