Nerf Enchanting

Post » Thu May 17, 2012 1:53 am

I understand Bethesda's need to include a wider audience. But handing the player the massive power in it's current implementation makes the game lose the fun of finding better loot. Master difficulty is a walk in the park.

In Oblivion, enchanting an item would cost money, which made it more exclusive and rare. The replacement of learning spells vs disenchanting was a stellar move. The restriction of what can be enchanted with what is not lore friendly and doesn't make much sense. The reason it's there is to prevent the player from becoming more overpowered than they already are. The prices for low end enchantments on weapons are far greater than low end enchantments on all other items.

And the biggest problem I have found with enchanting is that is eliminates the need to look through loot. I have had the same enchantments put on the best armor as it would become available. Items found in the world are useless in comparison to my gear. I no longer loot chests or bodies because there is nothing for me to find. If I need money, I can make enchanted weapons using store bought materials and make quick cash for little effort.

It makes no sense to have free casting. Near free casting, sure, you've mastered a school, but free casting means my mage is putting points into health because magicka is useless.

Next, the amount of enchantable effects is a joke. The game is missing many, but some of the ones it does have are OP. Does it make sense that a mortal can use common enchanting to craft gear that blows gifts from Daedric Princes away? ..to the general store, to be sold?

I propose a rebalance of Enchanting in Skyrim. Add back the variety, and bring them down to levels fitting the player.
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kyle pinchen
 
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Post » Thu May 17, 2012 5:04 am

An astute observation. I for one wholeheartedly agree.

Skyrim introduced some cool stuff, missed in earlier games, but also nerfed the already good working stuff.
:obliviongate:
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Chelsea Head
 
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Post » Wed May 16, 2012 6:05 pm

Couldn't you just make a character that relies solely on scavenging magic items as opposed to making them?

You could also exclusively avoid enchanting with gems above Common for weaker effects overall, and use Greaters/Grands for recharging.

Or, alternatively, don't invest perks in Enchanting, or abuse the craft system to make absurdly powerful gear. :P

I understand that these options require you to exercise restraint--a lot to ask of players, given the existence of "No Fast Travel" mods and the like--but give it a try anyways and tell us how it works out. :)
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Soph
 
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Post » Thu May 17, 2012 7:25 am

Or just don't make enchanted items at all, or blacksmithing. You're not forced to do it. Personally I'm running around with the ebony blade, an ebony bow and the ancient dark brotherhood gear (the "Find the assassin of old"-quest) plus potions. I never did the alchemy-thing in morrowind either, and the golden-saint-in-a-soulgem was too much of a hassle (no merchant ever had that much gold, unless you modded it).
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Jade MacSpade
 
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Post » Thu May 17, 2012 4:19 am

I want a nerf enchantment.

Nerf Daedric Sword anyone?
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Allison Sizemore
 
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Post » Thu May 17, 2012 3:55 am

I want a nerf enchantment.

Nerf Daedric Sword anyone?

Just don't use it. I find the ebony blade powerful, but it still fells like an accomplishment whenever I kill a tough enemy. If you get/make superpowerful weapons, don't use them :-) Or make a mod later, when the CS/CK comes out
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Kevin S
 
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Post » Wed May 16, 2012 7:14 pm

Just don't use it. I find the ebony blade powerful, but it still fells like an accomplishment whenever I kill a tough enemy. If you get/make superpowerful weapons, don't use them :-) Or make a mod later, when the CS/CK comes out

I think he means he wants an enchantment that turns weapons into foam rubber.
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Makenna Nomad
 
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Post » Thu May 17, 2012 1:45 am

I think he means he wants an enchantment that turns weapons into foam rubber.
That is what I meant. :P
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Katharine Newton
 
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Post » Wed May 16, 2012 7:06 pm

Just don't use it. I find the ebony blade powerful, but it still fells like an accomplishment whenever I kill a tough enemy. If you get/make superpowerful weapons, don't use them :-) Or make a mod later, when the CS/CK comes out
He was talking about having a Non-Expanding Recreational Foam Daedric sword, not nerfing it. pay more attention to the wording next time. But I agree with your statement wholeheartedly in that it should be the players choice and having a few people upset about it shouldn't change the way it works.

I'll be faster next time :ninja:
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natalie mccormick
 
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