In Oblivion, enchanting an item would cost money, which made it more exclusive and rare. The replacement of learning spells vs disenchanting was a stellar move. The restriction of what can be enchanted with what is not lore friendly and doesn't make much sense. The reason it's there is to prevent the player from becoming more overpowered than they already are. The prices for low end enchantments on weapons are far greater than low end enchantments on all other items.
And the biggest problem I have found with enchanting is that is eliminates the need to look through loot. I have had the same enchantments put on the best armor as it would become available. Items found in the world are useless in comparison to my gear. I no longer loot chests or bodies because there is nothing for me to find. If I need money, I can make enchanted weapons using store bought materials and make quick cash for little effort.
It makes no sense to have free casting. Near free casting, sure, you've mastered a school, but free casting means my mage is putting points into health because magicka is useless.
Next, the amount of enchantable effects is a joke. The game is missing many, but some of the ones it does have are OP. Does it make sense that a mortal can use common enchanting to craft gear that blows gifts from Daedric Princes away? ..to the general store, to be sold?
I propose a rebalance of Enchanting in Skyrim. Add back the variety, and bring them down to levels fitting the player.




