Big Framerate Problems when close to Dead Crone Rock

Post » Thu May 17, 2012 2:15 am

I am on the mission to retrieve the pommel of mehrunes razor, and im just getting out of Hag Rock Redoubt and traveling northwest to dead crone rock. The framerate is really low, and the game looks like a big slideshow... Not funny at all :( It is a very difficult section, and the game stuttering doesnt help :(

Anyone else with this problem?

I thought this game had been tested :(
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Beast Attire
 
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Post » Thu May 17, 2012 3:25 am

I would like to add that the moment the combat was finished the lag went away. I went up upstairs, and i found a spider, so the combat music started and the lag came back until i killed the spider.

Im currently bringin lidia as my companion. People of Bethesda, if you need any more information, just tell me.
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Jonathan Braz
 
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Post » Thu May 17, 2012 6:16 am

The exact same thing happened to me yesterday. Same quest, same spot. Lydia as a companion as well. The frame rate was a mess until I'd killed everything out there. I wasn't sure if it was that spot or if my hours logged had started to bog down the game. I'm playing from disc on a 250GB slim model if that helps anyone.
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le GraiN
 
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Post » Wed May 16, 2012 8:52 pm

lol Had this happen to me as well, after I killed the big spider in the tent framerate problems went away. :wacko:
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Rodney C
 
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Post » Wed May 16, 2012 7:22 pm

I had the same problem (in fact, I mentioned this problem in one of the other threads which discussed frame rate problems). My guess is, that the 'giant frostbite spider' is actually too large for the tent, and the games collision detection code (havok) is having a hard time resolving the collision (the spider is being forced downwards away from the roof of the tent, pushing it into the floor. Then, the floor pushes the spider upwards, back into the roof of the tent, and it repeats). This is eating up lots of processor time as it attempts to correct itself. As soon as you kill the spider, the frame rate returns to normal, (notice that you can walk through the spider when it is killed, so the collision detection must be turned off, and thus is not eating up lots of processor time).

Personally, I think one of the games level designers has placed the wrong object here, as it makes no sense for a giant spider to be hiding in a tent, guarding a chest! After all, when you see spiders throughout the game, it is usually in a cave, surrounded by web, etc.
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Liii BLATES
 
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