» Wed May 16, 2012 7:22 pm
I had the same problem (in fact, I mentioned this problem in one of the other threads which discussed frame rate problems). My guess is, that the 'giant frostbite spider' is actually too large for the tent, and the games collision detection code (havok) is having a hard time resolving the collision (the spider is being forced downwards away from the roof of the tent, pushing it into the floor. Then, the floor pushes the spider upwards, back into the roof of the tent, and it repeats). This is eating up lots of processor time as it attempts to correct itself. As soon as you kill the spider, the frame rate returns to normal, (notice that you can walk through the spider when it is killed, so the collision detection must be turned off, and thus is not eating up lots of processor time).
Personally, I think one of the games level designers has placed the wrong object here, as it makes no sense for a giant spider to be hiding in a tent, guarding a chest! After all, when you see spiders throughout the game, it is usually in a cave, surrounded by web, etc.