1 - My first concern is about lipsynching, we are gonna have something like Oblivion CS, or we have still rely to Oblivion CS to generate lipsynching? It was a pain in Fo3 and FNV, not because it was hard or anything, but it was just a time waster and tedious to menage.
2 - On the dialogues we have the same 250 chars limit for each line, or we have more or less limit on this? Just asking this because in Skyrim Ididn't see any long dialogue lines, but plenty of consecutive lines, and knowing this information can save some time to write up dialogues for who is planning to do new dialogs, without the need of cutting them later on.
3 - I've noticed into the BSAs some language strings files, I tried to open them with a text editor, but it seems that those files are not plain text. I guess those files are needed for localization of all the text in the game, we will be able to create those files with the CK? This feature would be cool for who plan to translate their mods into different languages, without the need of releasing different esp/esm and having everyting in one single release.
4 - This question is about animations, in specific weapons animations. In Oblivion we were forced to use what the game offered and we couldn't create new anims for different kind of weapons if not with hacks or changing completly a weapon type to something else, but Fo3 and FNV allowed to add new set of anims and acreate compeltly new anim behavior, so we are going to have this also in Skyrim (think of making crossbows and spears without "hacking" bows or anything else)?
5 - Last question, and less important but curious to know. We will be able to override vanilla interfaces with out custom ones in BSA archives? Because the other past games only allowed to override interfaces by having all the files uncompressed on the folders, but would be cool to have the ability to override with BSA.
Thats it, I would appreciate an answer to those questions, even a "Shut up!" kind of answer will be appreciated.

