The Real 1.02 Patch Notes

Post » Thu May 17, 2012 1:18 pm

http://skyrimpatchnotes.com/

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- Fixed elder dragons intermittently spawning inside your bed after resting.
- Graqes pickpocketed into female NPC inventories should no longer turn into raisins.
- Taking items from dead owned creatures is no longer a crime.
- Killing Skeevers while undetected no longer counts as murder for the purposes of the Dark Brotherhood quest chain.
- Turning into a vampire and werewolf at the same time using Hircine's Ring or by catching lycanthropy during main quest and then fighting a vampire is not possible now.
- Fixed a bug where NPC prices were higher for players with traditionally African American names.
- Trolls should no longer flee from torches placed in the environment.
- NPCs should no longer refer to Vampirism as a disease, but as a life choice.
- Fixed issue with player shadow being delayed after fast travel.
- Made the hidden Daedric Right Pauldron slightly less hidden.
- Corrected a bug where an NPC would fail to respond if you were in a crouch and hit them with a projectile weapon.
- Fixed rare bug where inspecting an empty container trapped the player character in an inescapable quantum singularity of nested containers.
- Corrected bug in the AI for traveling salesmen that caused them to consider P equivalent to NP in rare edge cases.
- Removed mentions of embarassing bugfixes from earlier release notes.
- Silent vowels in player character names no longer reduce Magicka regeneration rate, only Stamina regeneration rate.
- Vampires are no longer unavailable as troubled but dreamy teen boyfriends.
- The frost atronach will now attack faster than before.
- Fixed issue causing Lydia to renounce vow to carry burdens.
- Corrected ephemerides for several stellar objects in skill up screen. (Thank you, Wikia users. Please stop calling us.)
- Fixed bug that caused Jarl Ulfric's dialogue in the Italian localization to be replaced by samples from top 50 recording artists.
- Fixed bug that caused shouting Graybeard model to appear nvde on loading screens in low memory conditions.
- Random Wood Elf spawns in forested areas are no longer more common during the morning.
- Fixed a physics bug where Giants were able to catapult the player into the air. Upon being struck players will now fall through the world correctly.
- The correct renderer should now be selected even if the player character is named ps3_shader_17_winterhold on Xbox360 consoles.
- Shrines of Talos are now 0% more powerful.
- Fires no longer extinguish themselves when threatened.
- Fixed player characters with Draconic names being killed by nordic champion NPCs using Dragonrend during main quest cinematics.
- Fixed a bug where you could gain money when buying something instead of paying money for it.
- Combining void salts and other salts in the alchemy menu will no longer create a potion of major energy.
- Mercenaries in inns and taverns no longer remove their armor after challenging the player character to a fistfight.
- Dragons now correctly fly backwards and will refuse to engage the player.
- Added a new option to the Japanese version of the game to allow player to replace all Spider models with Octopi models. Bear models will remain unaffected.
- Eating baked goods now increases the player's current carry weight.
- Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.
- You can now pick up water like any other object.
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Mizz.Jayy
 
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Post » Thu May 17, 2012 8:35 am

I believe there is no need for this here. I find it hard to be funny considering the game is still not fixed.
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chloe hampson
 
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Post » Thu May 17, 2012 7:36 am

im sensing a alot of butthert in this thread
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Lance Vannortwick
 
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Post » Thu May 17, 2012 5:33 pm

the truth is the game is still nto fixed, however whoever wrote that is also obviously very frustrated with the situation and is making patch note parody's in sarcasm to what they claim was fixed, since they obviously fixed nothing.
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Cool Man Sam
 
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Post » Thu May 17, 2012 9:32 am

I feel sorry for those who can't laugh. I'm having a lot of the same problems as everyone else, but some of these are hilarious.
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Georgia Fullalove
 
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Post » Thu May 17, 2012 6:13 am

im sensing a alot of butthert in this thread
i thought it was funny thnx for the laugh. but this comment i did not find funny its unproductive i understand how some people are still angry and they dont need some one with a key board provoking them
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Destinyscharm
 
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Post » Thu May 17, 2012 4:58 pm

i thought it was funny thnx for the laugh. but this comment i did not find funny its unproductive i understand how some people are still angry and they dont need some one with a key board provoking them
lol im havin major problems to and im not provoking anyone
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Cameron Wood
 
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Post » Thu May 17, 2012 6:20 am

I believe there is no need for this here. I find it hard to be funny considering the game is still not fixed.


you mad bro?



It is called humor. :icecream:
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Jani Eayon
 
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Post » Thu May 17, 2012 6:47 pm

lol im havin major problems to and im not provoking anyone
it wasnt even directed at me at it provoked a response from me, btw i thought the dreamy vampire thing was hilarious are the werewolfs also dreamy well cut bronzed skin hunks
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Sharra Llenos
 
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Post » Thu May 17, 2012 4:01 am

While funny, it's also basically spam (especially considering this is the Issues sub-forum.)

So I've got to lock it.
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Catharine Krupinski
 
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