But I feel very strongly towards the last bit said in the http://www.eurogamer.net/articles/digitalfoundry-vs-ps3-skyrim-lag
"Ultimately, it appears the only way forward for now is to leave feedback for Bethesda, detailing where the problems crop up most in your game. It's a position paying customers shouldn't find themselves in and the implication that the game was released without proper testing is troubling, but the sooner the problem can be isolated, the better for everyone." (Tom Morgan, 3 December 2011)
We should be getting payed for testing your game, not the other way around, Bethesda Softworks. Bottom line is, if you can't develop a game that runs properly on a platform, then don't port and distribute it. That's kind of a DlCK move to us, especially when you already know of the issues and even have past experiences of games with likewise engines. You need to listen to your gaming studio, and do what they suggest. I highly doubt that any developer wanted this game released in this state. In any case, enjoy the money and publicity you're receiving while it lasts. Pretty soon, I'd imagine, there will have to be some kind of regulation process vs. releasing incomplete games like this. All faulty paradigms change given enough time, by that I mean your capitalistic don't care-push the product-make money, mentality.
