console commands (easy questions)

Post » Thu May 17, 2012 11:38 am

So I have been doing the thieves guild quest line...

In one quest I acquire some property.
The property belongs to me now, and I can take stuff from it without it getting the stolen tag. But apparently all the guys that still hang around on said property do not know I own it. Presumably the quest was never finished.

I want to make the 'guards' friendly to me so I can visit my new place.
I have tried targeting a guy, and then typing
addtofaction 0005a1a4

I have tried using the targeted guy's refid and typing
000eb99b.addtofaction 0005a1a4

I have also tried
(000eb99b) addtofaction 0005a1a4

But nothing seems to work. That is, I know it does work. But I have not been able to find the command spelled out exactly as it should be. How exactly doe it have to be typed out?

Also, what it the command to add an alchemy table and enchanting table to my new diggs?
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Shae Munro
 
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Joined: Fri Feb 23, 2007 11:32 am

Post » Fri May 18, 2012 1:37 am

The individual items need to belong to you (Or at least the faction) for it not to be stealling if that is what you mean (that the guys are confused about your ownership of it)

So you need to add the player to the faction that owns the items (player.addtofaction [FactionIDThatOwnsTheItem/cell]"


The alchemy table, use:

help "Alchemy lab" 4

To get the ID. Then

player.placeatme [Table ID]


Finally you may want to use GetPos/SetPos, and GetAngle/SetAngle to adjust the orientation to suit.
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Cash n Class
 
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Post » Fri May 18, 2012 2:05 am

So I have been doing the thieves guild quest line...

In one quest I acquire some property.
The property belongs to me now, and I can take stuff from it without it getting the stolen tag. But apparently all the guys that still hang around on said property do not know I own it. Presumably the quest was never finished.

I want to make the 'guards' friendly to me so I can visit my new place.
I have tried targeting a guy, and then typing
addtofaction 0005a1a4

I have tried using the targeted guy's refid and typing
000eb99b.addtofaction 0005a1a4

I have also tried
(000eb99b) addtofaction 0005a1a4

But nothing seems to work. That is, I know it does work. But I have not been able to find the command spelled out exactly as it should be. How exactly doe it have to be typed out?

Also, what it the command to add an alchemy table and enchanting table to my new diggs?

It might be because the command might require a BaseID and you're getting a ReferenceID by clicking on them

The way to get BASeID's of npc's is to type in
help 4 without the < >, then somewhere in that list you get the BaseID, then try typing in your command with that ID instead of the one you get by clicking on them,
Unfortunately, you're trying to do this to a guard, so I'm not sure about that, because they're all called City GUard, so you might end up changing ALL of them if you type in their BaseID,
but, I'm not too sure on that part.
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gemma king
 
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Joined: Fri Feb 09, 2007 12:11 pm

Post » Thu May 17, 2012 11:39 am

It might be because the command might require a BaseID and you're getting a ReferenceID by clicking on them

The way to get BASeID's of npc's is to type in
help 4 without the < >, then somewhere in that list you get the BaseID, then try typing in your command with that ID instead of the one you get by clicking on them,
Unfortunately, you're trying to do this to a guard, so I'm not sure about that, because they're all called City GUard, so you might end up changing ALL of them if you type in their BaseID,
but, I'm not too sure on that part.

Thank you for explaining refid verses baseid

Technically, they are not guards. they are npc's that treat me as kill on sight. Some of them do share the same ref id as each other, but I think these particular npc's are unique to this quest. I will look around for the base id's of all honneybrew meadery mercenaries and see if they are used elsewhere in the game.


And for the record, the game shows that I do actually own all the stuff inside the honneybrew meadery. It's just that the 'guards' that were there before I owned it have not moved out. So they attack me not for stealing, but just for showing up.

I'm pretty sure that owning the meadery and being able to use it was a planned feature of the game that never got finished since you "own" the stuff as far as the game is concerned. But the guards still attack you.
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Kaylee Campbell
 
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Joined: Mon Mar 05, 2007 11:17 am


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