instead of being penalized by having them break and become worthless without the skill.
Why would you wait til something breaks? As i had said in my 2 previous posts which you seemed to have not read, what if I dont want to carry 10 or 50 hammers.
It seems more realistic to me if I were to take my stuff to an armorer, or blade smith then try to do it by myself which obviously is simple in the game to do.
But not carrying 50 hammers is replaced instead by 50 lbs of material that I mined and are lugging around, and enough to make a whole suit of armor and swords,
helmet, and anything else you have enough to carry.
That makes no sense, we went from carrying hammers to carrying a ton of material, and now we dont have a system that shows a degraded weapon or armor.
Or armor weapons that doesn't show a degradation of the effects of getting beat down by some draguer with a warhammer or even dragon, or giant beating down on me,
stuff will break with enough force it really dont need alot of time, so weaker materials should degrade quickly, or quicker rather if your consistently getting hit or beat, or whatever.
I'd like to see my armor with dents, and possible gashes in it, my sword with knicks in the blade, I mean 95% of the time your not hitting flesh.
A weapon or armor dont need to degrade over time, just go into battle with it againsted a dragon, or many foes in the game and Im sure after taking a few beatings, your going to need to fix something,
if your helmet is still holding on your head after a dragon slaps you up the side of your head with his big paw, claws or whatever then either your skull got thicker or your helmet is made out of serious [censored].
1. No more breakable hammers. Replace with a non-breakable whetstone for sharpening.
2. The Whetstone allows you to maintain a weapon to original state, but not usually beyond.
3. Whetstone effectiveness depends on smithing skill. Let's say you need smithing = 30 to bring a weapon back to 100%.
4. Add a perk that allows use of a whetstone to bring a weapon beyond original condition.
4. Smithing stations allow you to take a weapon beyond original, provided you have the skill. Use current Skyrim system.
5. Weapons do not degrade past 75% usefulness.
Great ideas!