Is there anything to get rid of the arbitrary enchantment re

Post » Thu May 17, 2012 5:37 pm

I was adding (ArmorGauntlets) instead of (ClothingHands)

EDIT: It appears you did add (clothinghands) to the alteration enchantment. Hmmm, why can't I enchant the gloves then?

Actually, I think these gloves were added by a crafting mod. Could that cause an issue?
Sounds possible. I dunno. Have you tried adding a normal pair of gloves to your game using the console and enchanting them? Any gauntlets at all?
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Sophh
 
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Post » Fri May 18, 2012 4:55 am

Well, I was doing the same thing as you, but I think I realized why my tests went awry. I was trying to add cloth gloves to the fortify alteration enchantment. However I now think I was adding the word for greaves. So I took a look at your plugin and I couldn't enchant my gloves with alteration. So, I think there's a different selector for each type of body covering.

There's armor and clothing for each part. Or so it seems to me. :)

Yeah, there's ArmorHelmet - ClothingHead, ArmorGauntlets - ClothingHands, ArmorBoots - ClothingFeet and ArmorCuirass - ClothingBody. Plus ArmorShield, ClothingRing, ClothingNecklace and ClothingCirclet. I just added all 12 types for all enchantments. Might've missed a record or two, will check.

I was adding (ArmorGauntlets) instead of (ClothingHands)

EDIT: It appears you did add (clothinghands) to the alteration enchantment. Hmmm, why can't I enchant the gloves then?

Actually, I think these gloves were added by a crafting mod. Could that cause an issue?

Probably. Could also be that the interface isn't updating. Try exiting from the enchant table and reopening.
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Taylah Haines
 
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Post » Thu May 17, 2012 8:41 pm

You check that and I'll wait patiently to see if there's any update. Have to wait anyway until Elys updates his mod =P
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Lavender Brown
 
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Post » Thu May 17, 2012 10:55 pm

Yeah, your gloves are not showing up as valid items for the enchant because they're added from a mod. The items need to have KYWD/keyword formID (in this case the ArmorGauntlets) set in their KWDA subrecord for the game to recognize them as being part of that itemtype. Check if your crafted gaunlets have a KSIZ and KWDA subrecord.

KSIZ is basically a counter that controls how many itemtype groups the item is part of. KWDA is then the formIDs for the KYWD/keywords of the itemtypes. I think it's easier to figure out if you take a look at existing weapons/armor to get a grasp of it.

Edit: Let's take the Glass Gauntlets as an example. KSIZ is 4 (00000004) meaning it's in four itemtype categories. KWDA then has four formIDs for these four categories. Looking them up shows it's in ArmorLight, ArmorMaterialGlass, ArmorGauntlets and VendorItemArmor.
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Ross
 
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Post » Thu May 17, 2012 5:47 pm

I see. Sorry, I got a phone call and was away. Yeah, I'll make the necessary edits. Thanks for all your help. :)
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Adam
 
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Post » Thu May 17, 2012 7:17 pm

People should definitely see this. Having the ability to enchant virtually anything on anything is nice :D
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Milad Hajipour
 
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