In reality, when I'm leading 250 people into (PvP) battle, you damn better believe I need to rely mostly on "visual cues" to be able to follow what the hell is happening around me. Communicating by TeamSpeak or Ventrillo, specific things to watch for (objective reached, enemy forces arriving or retreating, ...) are given to people whos only job is to do just that and report; those can as well play lever 1 characters with their UI turned off - they have to be able to assess the situation quickly and precisely by visual clues alone to do their job, not rely on some piece of software trying to tell them what to do, since the enemy will deploy countermeasures against this software if it suspects you using it. Everybody else follows orders exactly and shuts the hell up, they don't need to know or understand what is happening at all, it's not their job.
In a PVP battle, you probably don't need any UI tools. I don't use any UI tools when im doing PVP battlegrounds.
Kill whatever people kill, follow their lead. Simple. (Granted, i don't do much PVP. My interest lies more in raiding)
A raid situation is completely different. Its like trying to do a choreographed dance and not foul it up.
Timing and Distance are critical. Especially for decursing people, vanilla style just doesn't cut it.
My point is most if not all raiders in any MMO would want to rely on UI tools to raid.
You can bet there will be 3rd party tools used. Rift had a 3rd party DPS meter check.
So if UI tools are critical to raiders, would it make sense to have a minimalistic UI then?
Why are they declaring that they are going to have a minimalistic UI when it doesn't make sense in a MMO context?
Someone posted about DC Online having minimalistic UI.
I haven't played that before, is it really minimalistic and does it work in a raid environment?
Unless Zenimax Online has something that is so mind bogglingly good and special, (which i highly doubt)
boasting about minimalistic UI in ESO is just marketing bull crap TBH.