better then wow

Post » Sat Jun 23, 2012 1:17 am

I have been waiting for this game for years. and the only thing that will ruin this game, is if the developers do not set the bar. but in my mind i belive that this game will be better then wow a.ka. world of war craft. But what do u gus think. do u think the game will raise the bar. do you think this game will be the new wow. and what are u guys looking forward to in this game. And does any one know the monthley charge for this game??????
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Trish
 
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Post » Fri Jun 22, 2012 6:53 pm

"Better then WoW" is subjective because everyone has different tastes. Plus, you have no idea how the game plays outside of what has been published, so to say you believe it will be "better" is grasping at straws.


And if the monthly charge is more then $0.00 then i will just stick with GW2
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christelle047
 
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Post » Sat Jun 23, 2012 3:10 am

"Better then WoW" is subjective because everyone has different tastes. Plus, you have no idea how the game plays outside of what has been published, so to say you believe it will be "better" is grasping at straws.


And if the monthly charge is more then $0.00 then i will just stick with GW2

I prefer the monthly fee model. Free to play games often end up being pay to win or pay to win faster. I would rather have all in game aspects be equal, regardless of the RL $$ i pump into it.

I do agree it is far too early to make any judgement on how good it will or wont be, other than based off the fact that the prior games were amazing in their genre.
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Gemma Archer
 
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Post » Fri Jun 22, 2012 8:32 pm

Than**
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courtnay
 
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Post » Sat Jun 23, 2012 3:14 am

do you think this game will be the new wow.
Yes, there will be some TES features in it also.
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-__^
 
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Post » Sat Jun 23, 2012 4:02 am

I prefer the monthly fee model. Free to play games often end up being pay to win or pay to win faster. I would rather have all in game aspects be equal, regardless of the RL $$ i pump into it.

I do agree it is far too early to make any judgement on how good it will or wont be, other than based off the fact that the prior games were amazing in their genre.

Same. I never understood all the crying about sub fees, I can spend 200 euros monthly easily. Just like this month, D3, Mechwarrior Online and TSW, grand total 180. But I can understand devs very well, in this genre is hard to make money. I support myself sub + shop, something like TSW.

If this genre goes F2P Ive VERY bad feeling things get very ugly, better just to give the damn sub fees to them.
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мistrєss
 
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Post » Sat Jun 23, 2012 4:34 am

Same. I never understood all the crying about sub fees, I can spend 200 euros monthly easily. Just like this month, D3, Mechwarrior Online and TSW, grand total 180. But I can understand devs very well, in this genre is hard to make money. I support myself sub + shop, something like TSW.

If this genre goes F2P Ive VERY bad feeling things get very ugly, better just to give the damn sub fees to them.

Well, MOBA's have all turned F2P's already, FPS games are slowly but steadily falling into that direction (or their costs reduced next to zero, and oh, hats), pretty much the new "AAA" titles announced / in development either have no sub fees or a cosmetic shop, which doesn't get "ugly", it gets prettier.
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Nicole Coucopoulos
 
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Post » Fri Jun 22, 2012 11:53 pm

Well, MOBA's have all turned F2P's already, FPS games are slowly but steadily falling into that direction (or their costs reduced next to zero, and oh, hats), pretty much the new "AAA" titles announced / in development either have no sub fees or a cosmetic shop, which doesn't get "ugly", it gets prettier.


I dont think we're there yet. Everyone said Rift is F2P after 6 month or 12 month, and it still isnt.
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Bones47
 
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Post » Sat Jun 23, 2012 2:33 am

I dont think we're there yet. Everyone said Rift is F2P after 6 month or 12 month, and it still isnt.

Rift's developers are working on other stuff as well, that and the stock money will keep it as sub fee game, unless the revenues go down in a way that profits become losses.
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Steve Smith
 
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Post » Sat Jun 23, 2012 8:45 am

The thing is if people complain about sub fee, you arent never going to get anything out of them, sub fee should work as "entrance fee". Sub + shop is really the best. Btw, its something we tried to tell EA too, but that little [censored] didnt want to listen.
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marina
 
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Post » Fri Jun 22, 2012 5:00 pm

It doesn't need to be better than WOW it needs to be profitable and enjoyable and memorable. WOW did well as it hit the market at the right time with the right format for those new to the market (so I have read).

Lets hope Zenimax make good money out of this otherwise the game wont last and other potential MMO developers might shy away from the market.
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Tikarma Vodicka-McPherson
 
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Post » Sat Jun 23, 2012 2:43 am

I prefer the monthly fee model. Free to play games often end up being pay to win or pay to win faster. I would rather have all in game aspects be equal, regardless of the RL $$ i pump into it.

I do agree it is far too early to make any judgement on how good it will or wont be, other than based off the fact that the prior games were amazing in their genre.
In total agreement with the monthly sub over free to play
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Stephy Beck
 
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Post » Sat Jun 23, 2012 4:46 am

Instead of making a game better than "WoW" why not make a game the same way blizzard designed there. Learn from your opponents mistakes. Instead of making something that may be doomed to fail, look at your competitors and see what they have implemented, how it worked, what the fans thought of it and how you can potentially make it better.

You do not have to make a WoW clone for a game to be successful, nor do you have to make a game with so many different features that it will fail. Take what is successful and make it better. WoW for what it is and was, was actually a great idea and a running success. What MMO has been out for 8 years and has a following of 10million plus people? I would befriend Blizzard and learn from them. See what they have done that made them successful in that regard.

It seems that 70-80% of MMO's flop, I would like to see TES:O succeed.
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Penny Flame
 
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Post » Fri Jun 22, 2012 5:40 pm

NOTHING is better than WoW... NOTHING will ever be better than WoW... WoW is the greatest game that ever was or will be. Period.
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Horse gal smithe
 
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Post » Fri Jun 22, 2012 11:36 pm

NOTHING is better than WoW... NOTHING will ever be better than WoW... WoW is the greatest game that ever was or will be. Period.

A man knows.
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Eoh
 
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Post » Sat Jun 23, 2012 6:13 am

A man thinks that a certain game feels outdated for many of its players.
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saxon
 
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Post » Fri Jun 22, 2012 10:03 pm

I prefer the monthly fee model. Free to play games often end up being pay to win or pay to win faster.

It doesn't have to be that way... An MMO can be the ULTIMATE DLC delivery mechanim.

Start with a core storyline and then release new chapters on a monthly basis. If each chapter contains the same degree of content as Knights of the Nine did for Oblivion, and Dawnguard looks like it is going to have for Skyrim, then you have epic, forward-going content for PvE players that does not force them into the Raid or Die mentality, while leaving the typical MMO endgame elements such a dailies, raids, and PvP intact.

If I were Bethesda Game Studios when I moved on to developing the next full game, I'd farm out development of continuing chapters of the Skyrim saga, with a stipulation that all ideas have to have BGS approval. A joint sales agreement with the third party would allow them and BGS to make money...

But Zenimax Online Studios will be in a position to produce a long-running, forward-going story series set in a familiar, yet ever-expanding world. They can sell the core game in stores, release a new mini-expansion every month, unlockable via microtransaction running something like $15.00 each. They can sell cards in stores. similar to a pre-paid phone card that is useless unless purchased and activated at the register. These cards, when the activation code is entered would grant "Drakes" (a recognized Elder Scrolls currency) that can serve as purchase points for microtransactions. Each card would grant 1500 drakes. And each mini-expansion would cost 1500 drakes. Drakes could also be purchased online via credit card or paypal.

The monetization goal should be at least what a normal MMO with a subscription charges per month, but rather than just paying for access to the game (which if you read the terms of an MMO, you discover that access is all the developers are obligated to provide and all that you are entitled to), which allows a developer to be lazy and just rake in the money from subscriptions, this approach would be conjoined with a development process that would ensure that there is always a new chapter of playable content every month. Nobody would have to pay a dime to PLAY the game. But just like many of us purchased Tribunal, Bloodmoon, Shivering Isles, Knights of the Nine and soon will likely buy Dawnguard, to enhance and expand our single-player experience, a monthly purchase of additional chapters to enhance and expand our MMO experience.

Every MMO has a live content development team. All this would do is ensure that they earn their pay and thus earn our gaming dollars.

The core game plus whatever expansions one has purchased would always be available to that account. So it would not be a per-character thing. So unless you create a second account.

Another good MT-purchased product could be an offer to purchase data discs containing the installation data of all the content released post-launch. Whenever enough of it to fill an entire CD, DVD or Blu-ray Disc is accumulated, the offer to purchase it would be made available. This data would be freely downloadable, but in the event that one's computer crashes, or any other reason that requires a full reinstallation, an MMO's patch history over the course of months and years has a LOT of data. And it can take HOURS to download and patch, depending on how fast one's broadband connection is. Having data discs would shave a massive amount of time off the process, letting one get back in the game quickly. CD would cost 500 Drakes. DVD would cost 1000 Drakes. a BluRay would cost 1500 Drakes. The data would be freely downloadable through patching. By purchasing a data disc, you are paying for the convenience of not having to endure extensive download times.

Drakes could also be used to transfer characters to other servers, purchase additional character slots, or obtain special collection items both in-game and out. Things like shirts, hats, coffee mugs... all the things that usually tend to show up.

They can do so much with this model.

Smaller and larget denomination "Drake" cards could be available:

100D - $1.00 - Online Only
400D - $4.00 - Online Only
1500D - $15.00 - In Stores and Online
4500D - $45.00 - In Stores and Online
9000D - $90.00 - In Stores and Online
18000D - $180.00 Online Only
36000D - $360.00 Online Only
Double Points Forever - $361.00 - Online Only.
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Luna Lovegood
 
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