Changing camera location

Post » Sat Jun 23, 2012 9:35 pm

Is it possible to change the camera location (for example on the Dragon Priest race) in the CK or would I need to edit the model in another program?
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Catharine Krupinski
 
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Post » Sat Jun 23, 2012 11:12 pm

In the preview window?

left button to rotate, middle button to move, wheel to zoom
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Laura Richards
 
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Post » Sun Jun 24, 2012 4:49 am

In the preview window?

left button to rotate, middle button to move, wheel to zoom
Perhaps he means if you can change the 3d Person player camera location if you set your race to DragonPriestRace. If that's the case, I would like to know as well !!
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electro_fantics
 
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Post » Sat Jun 23, 2012 11:32 pm

Perhaps he means if you can change the 3d Person player camera location if you set your race to DragonPriestRace. If that's the case, I would like to know as well !!
Yeah, this.
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Lizbeth Ruiz
 
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Post » Sat Jun 23, 2012 7:20 pm

anyone know?
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Grace Francis
 
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Post » Sun Jun 24, 2012 1:20 am

This is pure speculation, but I believe it may have something to do with the Body Part data of the race. All player races and the Werewolf race have a body part of the type "Eye", with the attachment point NPCEyeBone. This could be nothing, but it could also be how the camera is controlled, since most races don't have this.
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Angelina Mayo
 
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Post » Sat Jun 23, 2012 9:23 pm

The Skeleton.nif's of the actors need to have a Camera3rd [Cam3] node in them this is what the 3rd person camera attaches to, also a Camera1st [Cam1] attaches the 1st person camera though this requires a bit more then just the node.
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Sara Lee
 
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Post » Sun Jun 24, 2012 9:30 am

The Skeleton.nif's of the actors need to have a Camera3rd [Cam3] node in them this is what the 3rd person camera attaches to, also a Camera1st [Cam1] attaches the 1st person camera though this requires a bit more then just the node.
Thanks, man.
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:)Colleenn
 
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