» Mon Jul 02, 2012 10:56 am
The way I see it is that some gamers prefer complexity and a feeling of something unique as soon as they are thrown in, others view the new perk system as something that allows the player to customize himself further. In all seriousness, I believe that if we were to go back to a separate skill and separate attribute, and permanent birthsign, it would please the old, but it wouldn't entertain the new. The new would be confused, the new would probably like it , or might throw it away, it is a hard gamble to assume either, because the business men look at the charts and not the times, or if they do maybe it needs to be a deeper study, because in 2002, rpgs were being introduced more and more, that was when our beloved Morrowind came out, there were many buyers, and many loved it for its political and in-game depth and playability, tohugh over years players strayed due to graphics fluffy content, Oblivion, the fourth beloved, came out and interested those who were now hooked on grahpics rise, so they do another graphic overhaul and Skyrim is a hit, it was lazy works in comparison to depth of story, compared to Morrowind sure, I suppose, but it pleased the now more " mainstreamed" RPG class that is, due to its graphics and "do-what-you-want-how-you-want" theme. Some newer gamers might stray away if the TES VI involves something they are unfamiliar with, similar as Morrowinder's reacting to Oblivion and its limited weapons, etc from Morrowind. Sure, many may like the new attributes, but without perks, they would feel restricted. Perks allow the player to feel like they are doing something to develop their character, granted it is more downed in complexity and subtle-ness but it appeases many. In my opinion, perks do allow the player to customize a little more. Would I wish for more of an attribute system? Maybe, but I am not a truly picky player, I enjoyall TES games, some more in certain ways than others, I just find that maybe they were testing things to see how it went, and maybe they might test more, or even apply a whole new idea of mix-n'-match that makes everyone happy. I would love it if they re-added spears or throwing weapons, or incrporated it into larger trees or more complex trees of perks. I feel happy with what Beth. Soft. is doing, but if they sacrafice graphics for story any further to where it becomes ridiculous, ( I.e.: Hero goes to town, town is ransacked by evil, evil is a twisted malformation of political force that is easy to understand like and Easy-bake-oven, hero defeats force, hero saves day, hero sits in house and waits to die, revelling over what just happened for the next hundred years or so until he dies in a Guar-stampede) I would simply not waste my time with involving myself with Beth.Soft. anymore. I believe they are testing things to try and make a better game every 3 games of release. Example: Arena- very buggy, hardly playable, sparked attention by introducing a new game into the market. Daggerfall- expansion beyond Arena, into the world of Daggerfall, with updated graphics and a slightly better storyline, set the crows to wait for the next new game, was a nicer continuation of the series from the super-big Arena. Morrowind- A big hit in 2002, critically acclaimed as a good- overall RPG with many elements that extend beyonf many recent developments of Beth. games, and even in RPG catagory.
Morrowind was an Outstander in the series, and TES got alot more recognition. Oblivion- introduced far better graphics and a story line that is deabateable by TES III follower's to be somewhat lacking, or a little better. Skyrim- got alot more recognition of its graphics and content, was well known, and became well known due to its graphics, some debate whether it is better than Oblivion, usually coming to a yes in some areas, a definite yes in graphics. That leaves TES VI to become the next Morrowind, right? So I would assume at least. I am hoping that maybe TES VI involves not only graphics experimented on with oblivion and skyrim, but with story experimented in Morrowind, as that they try something different each run-through. Not sure if I am making sense but the way I se it is: Arena is to Oblivion, as Daggerfall is to Skyrim, as Morrowind is to TES VI. I really hope that is what is happening, though it may just be pure delusional hope, but I can say that some of you may agree with me that it would be awesome if I were right.