Lots of the new armor mods I have been seeing appear to be a patchwork mesh made up of different vanilla resources. I would like to try my hand at making a custom armor in this fashion but I'm not really sure how it works. I believe I've seen a tutorial on someone who made a custom armor but I'm having trouble finding it.
Also, I am not totally in the dark, I know how to use NifSkope, 3DS Max, NIF importer and exporters and the CK, I just need to know the proper techniques so that I can maintain the properties of the original mesh data when I merge it with another component.