Why Beth can't port the unoffical path to the consoles?

Post » Wed Jul 25, 2012 9:56 pm

Hi guy this is my first post. I’ve been reading a lot threads filled with discontentment and perhaps some hate towards Bethesda.

But I know many of you loved the game, and probably, as me, put over 200 hours on it before becoming feed up. Because if the game was essentially bad you all wouldn’t be here complaining, right?

Yes, I own it for the PS3, and had my quota of bugs, specially quest items stacking in my inventory, unfinishable quest etc. As for the lags I really can’t say, I swapped my ps3 hdd for a ssd, long ago for Gran Turismo 5.

The main point is that I believe in collaborative construction, see Linux for example. And I believe that software developers can learn and gain a lot interacting with the users. Even Windows has the send a report dialog after a crash.

But I don’t see a dedicated place for users (players in this case) to consistently report bugs to Bethesda alongside a detailed way to reproduce them or, in the PC case, even submit fixes. Since they released the creation kit I can’t see why not.

But then comes to the Unofficial Skyrim patch that does exactly what I’m talking about. One guy (or a team, I’m not too into this project since is only for pc) is doing it, for free, because they love the game.

I have only one question. Why can’t the devs take the work already done with the unofficial patches and port it to the consoles, Is there any copyright infringement? Or is it purely for the proud of not admitting that there are bugs? (because any software or game do)

Or if I were to give the cards at Beth, F**ing hire a team to bugfix and let the main devs work in new content, let them be creative that’s where they are probably best at and paid for.

Thx all for your 2 secs, perhaps I’m being na?ve or missing something, and sorry if it has been posted before I haven’t read all threads.

Ps: Sorry for the typo in the title...
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Andy durkan
 
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Post » Thu Jul 26, 2012 2:08 am

If only someone would hear you... But only someone official could tell you why they don't use it. In here you would only get speculation from the people less likely to know why.

So here's my speculation: They don't care. They don't take pride in the game they made and like being a dev team known for making the best but very very very very very very buggy games and everyone thinks it's cute that they have so many bugs :)
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Mackenzie
 
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Post » Thu Jul 26, 2012 12:06 am

I would think anything made with the CK is automatically the intellectual property of Bethesda (Probably says so in the EULA) so no copyright issues. The dev putting user created content into the game has been discussed in the past and never gotten a reason as to why not. Especially where it cncerns bug fixes I think it would be a bolt on great idea but it will probably never happen and we will never know why which is a shame.
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ladyflames
 
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Post » Wed Jul 25, 2012 11:45 pm

I would think anything made with the CK is automatically the intellectual property of Bethesda (Probably says so in the EULA) so no copyright issues. The dev putting user created content into the game has been discussed in the past and never gotten a reason as to why not. Especially where it cncerns bug fixes I think it would be a bolt on great idea but it will probably never happen and we will never know why which is a shame.
Because it's Bethesda's legal responsibility if anything goes wrong. We modders don't have such a responsibility.
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Johanna Van Drunick
 
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Post » Wed Jul 25, 2012 9:44 pm

Because it's Bethesda's legal responsibility if anything goes wrong. We modders don't have such a responsibility.

Yeah of course but they would test any code using the dev consoles, emulation shell environments, they are the professionals at getting rid of the bugs....

Oh hang on, yeah my bad sorry... ;)
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Mark Hepworth
 
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Post » Thu Jul 26, 2012 7:33 am

Because it's Bethesda's legal responsibility if anything goes wrong. We modders don't have such a responsibility.

That first sentence doesn't make sense. What do you mean by "if anything goes wrong"?

Lets think about that for a minute. Theoretically you could say that a patch could make the game crash as soon as touch a body of water in game. Would that classify as "if anything goes wrong". Would Bethesda take responsibility for it? Let's say they fix it in the next patch, couldn't they do the same thing if they apply all the fixes that the unnoficial skyrim patch has and "if anything goes wrong"... how could it get worse than what it is right now?

edit: wait... I forgot that Dawnguard will likely make it worse
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Jason White
 
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Post » Thu Jul 26, 2012 4:01 am

So here's my speculation: They don't care. They don't take pride in the game they made and like being a dev team known for making the best but very very very very very very buggy games and everyone thinks it's cute that they have so many bugs :smile:

Pherhaps, but I think the problem is down under, they don’t have the structure to deal with bugs, as they never thought of having it, or never heard of it.
But they minimally care since they released some patches…

I would think anything made with the CK is automatically the intellectual property of Bethesda (Probably says so in the EULA) so no copyright issues. The dev putting user created content into the game has been discussed in the past and never gotten a reason as to why not. Especially where it cncerns bug fixes I think it would be a bolt on great idea but it will probably never happen and we will never know why which is a shame.

For me it all seems so odd, a waste of time and money. I remember hearing about a mod that introduced Dragonbone weapons that could be smithed and all… Then comes Dawnguard, and one of the first features to leak was the so called weapons, the whole set, just with a different design (aesthetically poorer in my opinion).

So user content, or at least user ideas are being used after all…
I bet the whole vampire thing came from the Vampire+Necromage Perk exploit that popped all around YouTube..
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Trent Theriot
 
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Post » Thu Jul 26, 2012 5:24 am

Pretty sure not all of the bug fixes are from the CK. The project did start before the CK was released, I think. Now that I've gotten more into modding for this game, it seems everyone would be fine with that patch being used. The only problem with this is the fact that it isn't finished fully and might have coding or something that can't be put onto consoles for one reason or another.
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Charlotte Buckley
 
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Post » Thu Jul 26, 2012 6:50 am

Pherhaps, but I think the problem is down under, they don’t have the structure to deal with bugs, as they never thought of having it, or never heard of it.
But they minimally care since they released some patches…

Like I said, it's all speculation. Until someone official comes here and says something about it, the impression that they give is that they don't care. Coming in here, saying "we have no info" for two months straight instead of just saying "we were working on it and it blew up" or "we are dedicated to working only on the 360 version, so you guys will have to wait" I might be more understanding and wouldn't b@tch and moan so much. After all they got paid to make the 360 their favorite. But saying nothing just shows that you don't care.
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Kayla Oatney
 
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Post » Thu Jul 26, 2012 10:20 am

Well the main reason is the Microsoft patching rules. On a 360 a title update can only make direct modifications to the executable file, the fixes produced by PC users with the CK are direct modifications of the .esm and .ini files fixing the things that Bethesda tagged wrong or incorrect text strings.

On the PS3 you can patch whatever files you want, but then Bethesda would have retest the game from scratch after the "unofficial" patch to make sure it plays nicely with the PS3 architecture and that's a hell of a lot of effort to invest on something with with no financial return despite the clear PR benefits.
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Luis Reyma
 
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