ok, not only would i like a hardcoe mode, but i would also l

Post » Thu Jul 26, 2012 4:42 pm

well I've seen tons of talk about a hardcoe mode, which i want, but i would also like a realism mode. For example, changing clothes or jewelry your character would have to stop and literally change his clothes or jewelry. It would be like a cool down timer. Thus you couldn't just change your clothes in the mist of combat. Also, when it comes to carry around items, i would rather them not just disappear in your body. Every thing you carry would have to be in a back pack and the item never disappears but it takes up space in the bag. And to haul around a lot of items you'd need to have a horse carriage that would also be suspectable to bandit or other types of attacks with the risk of losing the items in it.

That would make traveling more interesting because of the risk involved in moving it. I can think of a few other things to add but i think these two would be my top two for more realistic game play. What kind of realistic things would you like added in this mode? Besides the obvious of eating and drinking?
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Thu Jul 26, 2012 7:53 pm

If I have to go to the bathroom, do I need to find a bucket before time runs out?
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Thu Jul 26, 2012 6:43 pm

If I have to go to the bathroom, do I need to find a bucket before time runs out?

pointless flame removed. The type of realism i would like to see, as it should be suggested or implied in the original topic, is things that would make the gameplay more interesting. You know, like not being able to have a whole invisible wardrobe in you back pocket that is used for any situation. And if you did have to change to counter some frost or fire attacks you would need to retreat and become vulnerable for 10-20 secs while changing. And for the other example, of items needing to be realistically transported with the risk of losing items would also make for some good thrills. However, things like taking a leak or brushing your teeth is not what i'm talking about -_- pointless flame removed
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Thu Jul 26, 2012 11:05 am

You know, I'd say something about clarifying the rules, but it probably wouldn't work.

Maybe you could attempt to rephrase things a little. Cause otherwise this is getting locked and warnings handed out.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Thu Jul 26, 2012 11:48 pm

I agree. Mods can take care of these but I am on a consol so I have to really get into RPG mode when I play.

I just find it a little silly that I can carry 10 swords on my character, 100 potions, and all the othe rrandom loot.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Thu Jul 26, 2012 10:33 pm

I just find it a little silly that I can carry 10 swords on my character, 100 potions, and all the othe rrandom loot.
It is pretty silly. Just a few minutes ago I had a certain curious someone peer over my shoulder for a bit, making inquiries about the gameplay, and of the things he asked was, "Your character is carrying 460 pounds worth of stuff? Where did she put it?" I answered with a playful, "In her quiver, of course," but his question drew my attention to how bizarre it really is that my 100-something-pound ranger can carry nearly four times her body weight without breaking a sweat. I know that bottomless invisible knapsacks are a trope that's taken for granted in most games, but having an actual pack on your character's back that would bulge at the seams and slow them down when heavily laden would be neat.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Thu Jul 26, 2012 2:59 pm

It is pretty silly. Just a few minutes ago I had a certain curious someone peer over my shoulder for a bit, making inquiries about the gameplay, and of the things he asked was, "Your character is carrying 460 pounds worth of stuff? Where did she put it?" I answered with a playful, "In her quiver, of course," but his question drew my attention to how bizarre it really is that my 100-something-pound ranger can carry nearly four times her body weight without breaking a sweat. I know that bottomless invisible knapsacks are a trope that's taken for granted in most games, but having an actual pack on your character's back that would bulge at the seams and slow them down when heavily laden would be neat.
I agree. I have seen some cool mods that add pouches and stuff to your armor which add like +5lbs per pouch.

I would like to be able to have a certain amount of weapons showing at once.

Example:
A sword on your side, sheathed
A knife on your belt/around your leg(either way)
Arrows on back
Bow on back

That would be the really hardcoe, bulky guy who is basically a pack mule.

Other examples:
Two sheathed swords
knife on belt/leg

Sword, sheather
Shield
Knife tucked onto shield

Bow
Arrows
Two sheathed knives on the belt
third on the leg


I just think of how hard it is to maneuver with all these things and I would go to the practical sense just like they would back in the times of knights and samurais and whatnot. You never saw a knight/samurai covered in 10 swords, a bow, etc ya know
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Thu Jul 26, 2012 7:35 pm

It'd be great and very good way to immerse yourself into the game but it'd be so difficult to implement into the game that it probably wouldn't happen without a major reworking of the system.
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Thu Jul 26, 2012 11:52 pm

Wouldn't use that mode.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Thu Jul 26, 2012 11:20 pm

It'd be great and very good way to immerse yourself into the game but it'd be so difficult to implement into the game that it probably wouldn't happen without a major reworking of the system.

I was going to say something like this but you got to it first
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Thu Jul 26, 2012 11:43 pm

I'm happier doing most of the things added by "realism" and "hardcoe" modes on my own.
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Thu Jul 26, 2012 9:08 am

Roleplaying for me, is letting my character tell me their story. Yet, I cannot get into a mental habit of eat - sleep - drink. However, I do welcome this actually implemented as a feature into any game of this nature.

It's not as much of a "forced issue" ...well, I guess it is when it comes down to it....But it's gives merit and warrant to those things, as your character is directly influenced by doing or not doing them.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Thu Jul 26, 2012 11:31 pm

I'm happier doing most of the things added by "realism" and "hardcoe" modes on my own.
Also, I don't want to die of not pooping or end up pooping myself in front of a Jarl. Did grab an intoxicated mod, where the person ends up stumbling around like an idiot after drinking alcohol, with the stumbling made worse with more drinks consumed. However, it does have the habit of treating the player like a lightweight.
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Thu Jul 26, 2012 6:38 pm

An easy way of adding something like hunger is that you are asked to eat something every 24 hours and by doing so you get a +5 to your health if not you do not suffer from it. That way if you do not want it you do not get a negative effect for it and if you do you will have a way to be reminded that it is time to eat.
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Thu Jul 26, 2012 10:22 pm

Also, I don't want to die of not pooping or end up pooping myself in front of a Jarl. Did grab an intoxicated mod, where the person ends up stumbling around like an idiot after drinking alcohol, with the stumbling made worse with more drinks consumed. However, it does have the habit of treating the player like a lightweight.

I hated how in GTA4 you would stumble around like a fool whenever you would go out for drinks. Like I cant tell when its time to stop drinking. I always make sure I take any shots right before I leave the bar so they don't hit me until I am nice and safe at home.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Thu Jul 26, 2012 6:56 pm

If I have to go to the bathroom, do I need to find a bucket before time runs out?
Made my day.
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Thu Jul 26, 2012 5:17 pm

Best they could do would be to implement hardcoe mode then rp if necessary.

For realism you'd have the Dead is Dead plus everything else from hardcoe mode. They'd revamp how things are carried...yea it got too complicated to program.

Imagine the bugs? :ermm: Or if you lost the horse/wagon thing that carried your stuff :down: . It would end terribly . Great idea but alas much to difficult :confused: .
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Thu Jul 26, 2012 10:49 pm

A system that at least adds Food, Water and Sleep requirements like in Fallout New Vegas is something I would welcome. If you really don't like carrying 100 potions, dont pick them up.
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Fri Jul 27, 2012 12:42 am

Weapons and armor that need repairing like in earlier TES games would be good. Make smithing more useful.
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Thu Jul 26, 2012 1:48 pm

I'm happier doing most of the things added by "realism" and "hardcoe" modes on my own.

This. It's more fun when you do it by yourself, instead of having the game do it.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Thu Jul 26, 2012 3:39 pm

I agree. Mods can take care of these but I am on a consol so I have to really get into RPG mode when I play.

I just find it a little silly that I can carry 10 swords on my character, 100 potions, and all the othe rrandom loot.

Yo do realize that this silly thing you see regarding carrying those swords is something you are choosing to do? It's not required or even needed to be successful in the game...so if you think it's silly, why are you doing it?

This game already has the ability to be hardcoe or realistic. Just decide to play that way and there you go.

Why do you need a toggle or "check this box" to do this for you?

I don't understand these threads where people need the game to make the decisions and choices for them. That's never been Bethesda's style...thank goodness.
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Thu Jul 26, 2012 9:51 am

I do all of that with Role-Playing , pretty amazing.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am


Return to V - Skyrim