It makes most would be interesting 2 handed or 1 handed builds all the same.
Yea, you can still take the perks but that doesn't matter. You won't have a cool swordsman dealing heavy critical blows. You won't have a badass axe wielder causing his opponents to bleed to death from the deep wounds the axe caused. and you wont have a brutish mace wielder crushing his heavily armored opponents as if they weren't wearing any at all.
Criticals do a max of what? 11 damage with 3 perks in bladesman? The bleed damage is only going to do 18 damage over 3 seconds with the best axe you can wield? and with 3/3 perks in the mace perk you are talking about a difference of not even 10% pretty much.
It just svcks, and its little things like that that really bum me out about this game. I wish i was ignorant to the truth about these perks. If they worked right, it would add such uniqueness to different melee builds. It would give the characters some flavor and substance. Not make one 1handed or 2handed warrior feel so similar to another.
I don't know, its just a thought, but its things like this that just bring the game down for me. Little things that don't work, and would just make a world of difference. Like the secondary effects perks for destruction, if they were only implemented better it would make so much difference.