Can anyone of arkane's people answer these?

Post » Fri Jul 27, 2012 1:56 am

I missed the QA today,so I was wondering if they could answer some of these questions(or maybe the people here could answer it?):

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First off,I wanted to say Bioshock was one of the best games I played,and I am always searching for games like that aka games with huge exploration and not just linear missions.

I am sure you played the new DX:HR right?If you notice, their "alternative" ways doesn't really have THAT much depth to it, and it's definitely not as vast as the previous games.What I am saying is:

-Does Dishonored have a certain depth to it when finding the alternate paths and such? For example,can you go to another building,and jump from that window to the building you want to infiltrate?Or go by the sewers and figure the maze that is in there?

-I understand blink is critical to the game,but if someone does not want to use it,can he still complete the missions just by old school stealth?

-Lastly,how long will it last?Does it have good sidequests(like DX:HR did) and not just fetch quests?

Again thanks for your time.Hoping this game succeeds for both you guys :)
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I was gonna ask this^ but the QA was closed.Hopefully they could answer this(especially the first one).
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Javier Borjas
 
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Post » Fri Jul 27, 2012 6:57 am

-Does Dishonored have a certain depth to it when finding the alternate paths and such? For example,can you go to another building,and jump from that window to the building you want to infiltrate?Or go by the sewers and figure the maze that is in there?

Have you watched the two E3 gameplay videos released on the bethblog? They show pretty different approaches for the same mission.

http://www.bethblog.com/2012/06/28/choose-your-own-adventure-with-these-new-dishonored-gameplay-videos/

-I understand blink is critical to the game,but if someone does not want to use it,can he still complete the missions just by old school stealth?

From what I've seen in the gameplay videos, it looks like Blink is really helpful, but you should still be able to complete the mission without it. I'm guessing there might be some areas you need blink in order to explore, however. I seem to recall reading in one interview that you can get into locked off rooms using Blink, if you can see a place to target the Blink power through a hole in the wall.

And in the reddit interview, they mentioned a few times each playthrough typically lasts around 12-24 hours
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Benji
 
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Post » Fri Jul 27, 2012 4:19 am

I missed the QA today,so I was wondering if they could answer some of these questions(or maybe the people here could answer it?):

You can still read it here. http://www.reddit.com/r/IAmA/comments/x58ul/weare_harvey_and_raphael_cocreative_directors_of/?limit=500

First off,I wanted to say Bioshock was one of the best games I played,and I am always searching for games like that aka games with huge exploration and not just linear missions.

Well Bioshock was linear. The way it worked was you get to your objective and something happens from preventing you getting to it right at the last second. That way you need to go back to a specific spot and figure out to get around it. So it's a lot more confined than you think.

I am sure you played the new DX:HR right?If you notice, their "alternative" ways doesn't really have THAT much depth to it, and it's definitely not as vast as the previous games.

Yes that is true. It was criticized especially for that when compared to the original. Alec Meer said it best in the new preview of Dishonored he did for Rock Paper Shotgun:

Some things I find for myself, others I again need pointing out to me, as this game – or at least this level; time will tell – is not in the habit of making all its contents apparent. If every level has this many routes and secrets, it is exceptionally unlikely that I will find the majority of it in a single playthrough. While Deus Ex: Human Revolution, a natural if not entirely appropriate comparison, tends to swiftly and evidently splinter into blatant sneak route/violence route/hack route options, I found Dishonored was much more about figuring it out as I went along, assembling a quietly chaotic route through the level that likely encompassed only a fraction of it.

-Does Dishonored have a certain depth to it when finding the alternate paths and such? For example,can you go to another building,and jump from that window to the building you want to infiltrate?Or go by the sewers and figure the maze that is in there?

You can and you are rewarded for exploring.

-I understand blink is critical to the game,but if someone does not want to use it,can he still complete the missions just by old school stealth?

The game can be completed without gadgets or any supernatural abilities at all.

-Lastly,how long will it last?Does it have good sidequests(like DX:HR did) and not just fetch quests?

The official info is that the most direct approach is 12 hours. A stealth one would take almost double the time and if you explore and try to do everything you'll end up killing even more time. The game has huge replayability. It's not like HR where you can spec into hacking and get everything before the final level. You can't do this here because you need whale bone charms which you can get through exploring. The ratio between all the whale bone charms you need and the ones the game offers is something like 1.5:4 (something like that). This means that no matter if you explore to get everything you can't get everything in the game.

A bit of both. You have outstanding skills so sometimes you would be asked to do a trivial thing by non-trivial means. Overall the side quests in Dishonored aren't there to flesh out the characters just like in HR. They are there to flesh out the world of the game.
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Darlene Delk
 
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Post » Fri Jul 27, 2012 10:58 am

Thanks for the answers guys.

DX:HR had really basic alternate paths,so I dunno why it took them 4 years to complete it when it's that basic.As long as there is depth and thinking of "outside the box",I am gonna be really happy with it.

In DX:HR,you can easily do everything on a single playthrough,no point on replaying anything.And to be brutally honest,I am asking these questions cause most of these games really don't turn out to be what you think.They say it has depth,but it's blatant as it can be.Just hard to take word for it when most games just don't turn out like that these days.
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Emma-Jane Merrin
 
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