So about $1K and a couple of weeks later (I also had to troubleshoot other technical failure issues W/her rig, see "Eve" in my sig below), I had Steam and her copy of Skyrim going. She was almost instantly hooked too. Now it takes all of her time (and more) too. She has played 4 characters now (I have also played 3). We were never much for watching each other play, but I did watch her play through Blackreach (and Helgen) the first time. The key to comfort there is to say as little as possible (or as little as needed) when watching, some ppl just can't do that.
I'm really glad I didn't spend all that money on computer upgrades for nothing, and am proud to have her as my wife. She now talks like a gamer, she really got into all the intricacies of Skyrim, reading hundreds of wiki pages as I did. I occasionally point out to here that she is talking like a gamer now, a.k.a. she is a gamer! So she in now trying some other games too, she is curious about whether or not she will find more games she loves half as much a Skyrim.
I was just thinking, this wouldn't have happened if Skyrim didn't achieve such great popularity among so many ppl. So it has achieved a "critical mass" that other games has not achieved, meaning it may draw even more ppl into (3D worlds) gaming that otherwise would never try it - like my wife did. Skyrim will become a legend in the future, the first game with such "critical mass" to interest a great deal more ppl, and greatly boost game sales in the future. This larger revenue means the possibility of making more epic games, that may even be less buggy, as the budgets for said games may soar too. In other words, I think the proverbial ball is rolling, and the ball will "snowball," leading to even more epic great games in the future, from many different developers.