New Character suggestions?

Post » Tue Jul 31, 2012 11:56 am

I've been playing the elder scrolls for a long time. I usually play stealthy type characters and join morag tong or dark brotherhood and thieves guild. I started this game and switched it up and played as a nord warrior (as most players probably did) and I enjoyed it and beat the MQ and stormcloaks. I switched it up even more and played a mage and finished the college. I also made an assassin/thief and I finished those. I stopped skyrim for a bit because I couldn't get into a new character.... I went back to morrowind and got into roleplaying and such. Now I'm finished with that.

I want some suggestions for a skyrim character, I want to really get into it. Just give some suggestions and/or tell me what you like to play as and/or roleplay. I never did the imperial quests yet btw. I was planning on doing that but Idk, the quests and stories in skyrim don't really svck me in...

Btw I play on ps3 so mods aren't an option. I would love to play on PC, and I normally would- But my PC is for my music production and not games... Lol

Thanks in advance!
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Tue Jul 31, 2012 3:44 pm

Battlemage
Conjurer
Vampire/Vampire Lord/Werewolf
Archer
Healer
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Tue Jul 31, 2012 10:36 pm

Battlemage
Conjurer
Vampire/Vampire Lord/Werewolf
Archer
Healer

I've done vampire and werewolf... I can't be vampire lord because dawnguard is not on ps3 yet I don't think... Battlemage- maybe. Conjurer- No. Archer- I've done kinda. Healer- Ehh, no.

Thanks for your time though.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Tue Jul 31, 2012 2:36 pm

Healer is pretty intersting. You use followers and focus on healing them, it's a different way to play.

Or go full pacifist, relying on fear, turn undead and calm spells and healing yourself rather than killing. Obviously you'll need to kill sometimes for certain quests.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Tue Jul 31, 2012 2:48 pm

Play a hunter/gatherer. Get a good bow with some arrows and hunt elk, deer, fox, rabbit, wild goats, etc for a source of income. Being a gatherer you would collect ingredients and either sell them or mix them into potions to sell. Mixing them would obviously net you more money. There's a place called riverside shack which works great for a hunter character. You can catch fish in the river to sell or cook and eat. Taking on some miscellaneous quests that wouldn't be to difficult for a hunter would also keep you busy. The locations with their own little quests are the best ones.

Obviously this type of character would need some role play elements if you're into that. To some people t might sound boring but I found it fun. :)
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Tue Jul 31, 2012 3:40 pm

I made a character that started off good but I never got as far as I wanted to go with her.
She was a High Elf that was the daughter of a Thalmor general and was sent to Skyrim to repress the Talos worshipers.
It was a basic sword and board build but with the addition of conjuration and Janessa as a follower it became my funnest build.
Summon familiar and raise zombie kept me with a nice little army at all times.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Tue Jul 31, 2012 3:49 pm

Play a ... COMMONER. An average Joe. No fancy spells and groundbreaking swings, just trying to get by.

A few details / tips, you might find useful these:

- RACE: not important, for obvious reasons Nords are favourable. But if you haven't played Khajiit, they can be add an excellent RP perspective to that: they're not allowed behind city wall's, so you have to avoid the 5 biggest settlement. This brings a ton interesting aspects to the game - I strongly recommend that option.

- DAILY ROUTINE: basically earning money in two ways: [a] doing pity quests & [b] crafting / collecting things that don't increse any skill.

[a] typical "take this bottle of wine to the Jarl" / "deliver a letter to my son" / "persuade X to do Y" quest.
[b] these are: Cooking, Mining / Smelting, Tanning, Woodcutting, and gathering Vegetables / Ingridients /Wheat.

At the end of the day, you get septims for these. Of course, you can have additional sources, like selling stuff you loot / find.

- OUTFIT: normal, everyday boots / clothes / hats that almost every non-combat NPC wears. As for weapons, well, they're more like tools: Pickaxe and Woodcutters Axe. You need them for work anyway, maybe a little dagger could be reasonable, but armor / shield / helmet / etc. stricly not allowed. You can have different sets for different workes - if you're working in the mine, pick the Miner's clothes for the perfect experiance.

- CHARACTER DEVELOPMENT: [a] stay at level 1 (optional) & [b] don't do MQ & [c] appoint additional challenges [d] roleplay

[a] its an interesting way of playing (a guy in the forum doing this for months): no perks, no health / stamina / magicka gain. But you're just a commoner, why you need those? Perks can make a big difference, but your skills are developing anyway, so don't worry. Oh, one sidenote: Death is Death could be a great other self-made challenge besides that. If your character dies, delete your save game.

[b] its a must, after Helgen just stop doing that, don't even report to Balgruuf! Which means you're not a Dragonborn (technically yes, but I hope you see my point), and you literally don't have to fight with dragons. (And that's sure from technical staindpoint too).

[c] doing aforementioned things will mainly increase two things: the Speech skill and the amount of money you have. So the next big challenge: be a merchant. As a merchant, you need a bodyguard. Hire one for 500 septims. Buy a horse, if you want. Looks familiar? (There is a random encounter just like this).

After that the next challenge: be a Thane in every region you can reach! Because doing a lot of favours for the people, you'll very close for that. But to achieve it, killing is inevitable - but you can let your follower do it! Unfortunetly, you have to go with him / her to dangerous places, just be creative: buy invisible potions / muffled boots / enchanted jewelry just in case of trouble.

[d] you have basic needs: eating / drinking / sleeping etc. Roleplay that. Set a carry weight limit, the default is too much. If you need something (cloth / ingridient / etc.) collect the money for it! There are cold out there, don't go out without warn clothing! Or did you drink too much the tavern? Punch that unsympathic, annoying dude in the corner - and do your jail time for that. Everybody can make mistakes. :smile:

- PURPOSE: with that build, you can beat "filler" quests which ones are otherwise don't make sense. In other playthroughs you're a Dragonborn, a life-saving hero, not a damn courier! In here, you just an everyday guy looking for honest ways to make his living.

Plus you'll have a lot of little things you have to deal with. One example: if you choose to roleplay Khajiit, you won't have a house to live with (since every purchasable house are located in the 5 biggest city). So you have to rent a room every night, everywhere you go. But what if you help to Faendal in Riverhood (his quest is typical filler one)? He'll be your follower - so you can live in his house.

Or as a Khajiit, you should trade a lot with their caravans. If you have to go somewhere, and you don't want to go alone, yet you can't afford a follower - why don't you wait for them, and go with them? They'll protect themselves (and actually, you) from every danger while you can reach your destination safely. All you have to know is their route and wait for them.

- CONCLUSION: I know this doesn't sound interesting first, that's why I went to the details that much. If you really are for roleplaying and trying every possible aspect of the game, I think its THE way to see those sides that you're normally never. Basically through your gameplay you will be wandering from area to area, harvesting / mining / etc. and doing local sidequests. If you see the big picture, a lot of micromanagement is sufficient to move towards your next goal. This playing method is parallel with Skyrim's respawn system (time), so you can farm every area again and again.

Damn, sorry for the long post, but anyway, I hope that helps!
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Tue Jul 31, 2012 7:25 pm

Noble Vampire mage

Nord werewolf, Stormcloak general.

Bosmer scout and theif
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Tue Jul 31, 2012 5:59 pm

Play a ... COMMONER. An average Joe. No fancy spells and groundbreaking swings, just trying to get by.

A few details / tips, you might find useful these:

- RACE: not important, for obvious reasons Nords are favourable. But if you haven't played Khajiit, they can be add an excellent RP perspective to that: they're not allowed behind city wall's, so you have to avoid the 5 biggest settlement. This brings a ton interesting aspects to the game - I strongly recommend that option.

- DAILY ROUTINE: basically earning money in two ways: [a] doing pity quests & [b] crafting / collecting things that don't increse any skill.

[a] typical "take this bottle of wine to the Jarl" / "deliver a letter to my son" / "persuade X to do Y" quest.
[b] these are: Cooking, Mining / Smelting, Tanning, Woodcutting, and gathering Vegetables / Ingridients /Wheat.

At the end of the day, you get septims for these. Of course, you can have additional sources, like selling stuff you loot / find.

- OUTFIT: normal, everyday boots / clothes / hats that almost every non-combat NPC wears. As for weapons, well, they're more like tools: Pickaxe and Woodcutters Axe. You need them for work anyway, maybe a little dagger could be reasonable, but armor / shield / helmet / etc. stricly not allowed. You can have different sets for different workes - if you're working in the mine, pick the Miner's clothes for the perfect experiance.

- CHARACTER DEVELOPMENT: [a] stay at level 1 (optional) & [b] don't do MQ & [c] appoint additional challenges [d] roleplay

[a] its an interesting way of playing (a guy in the forum doing this for months): no perks, no health / stamina / magicka gain. But you're just a commoner, why you need those? Perks can make a big difference, but your skills are developing anyway, so don't worry. Oh, one sidenote: Death is Death could be a great other self-made challenge besides that. If your character dies, delete your save game.

[b] its a must, after Helgen just stop doing that, don't even report to Balgruuf! Which means you're not a Dragonborn (technically yes, but I hope you see my point), and you literally don't have to fight with dragons. (And that's sure from technical staindpoint too).

[c] doing aforementioned things will mainly increase two things: the Speech skill and the amount of money you have. So the next big challenge: be a merchant. As a merchant, you need a bodyguard. Hire one for 500 septims. Buy a horse, if you want. Looks familiar? (There is a random encounter just like this).

After that the next challenge: be a Thane in every region you can reach! Because doing a lot of favours for the people, you'll very close for that. But to achieve it, killing is inevitable - but you can let your follower do it! Unfortunetly, you have to go with him / her to dangerous places, just be creative: buy invisible potions / muffled boots / enchanted jewelry just in case of trouble.

[d] you have basic needs: eating / drinking / sleeping etc. Roleplay that. Set a carry weight limit, the default is too much. If you need something (cloth / ingridient / etc.) collect the money for it! There are cold out there, don't go out without warn clothing! Or did you drink too much the tavern? Punch that unsympathic, annoying dude in the corner - and do your jail time for that. Everybody can make mistakes. :smile:

- PURPOSE: with that build, you can beat "filler" quests which ones are otherwise don't make sense. In other playthroughs you're a Dragonborn, a life-saving hero, not a damn courier! In here, you just an everyday guy looking for honest ways to make his living.

Plus you'll have a lot of little things you have to deal with. One example: if you choose to roleplay Khajiit, you won't have a house to live with (since every purchasable house are located in the 5 biggest city). So you have to rent a room every night, everywhere you go. But what if you help to Faendal in Riverhood (his quest is typical filler one)? He'll be your follower - so you can live in his house.

Or as a Khajiit, you should trade a lot with their caravans. If you have to go somewhere, and you don't want to go alone, yet you can't afford a follower - why don't you wait for them, and go with them? They'll protect themselves (and actually, you) from every danger while you can reach your destination safely. All you have to know is their route and wait for them.

- CONCLUSION: I know this doesn't sound interesting first, that's why I went to the details that much. If you really are for roleplaying and trying every possible aspect of the game, I think its THE way to see those sides that you're normally never. Basically through your gameplay you will be wandering from area to area, harvesting / mining / etc. and doing local sidequests. If you see the big picture, a lot of micromanagement is sufficient to move towards your next goal. This playing method is parallel with Skyrim's respawn system (time), so you can farm every area again and again.

Damn, sorry for the long post, but anyway, I hope that helps!

Helped a lot, thank you. I made the character now just as you suggested. I've never played as a khajiit before, but It's fun!

Thanks!
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Tue Jul 31, 2012 4:25 pm

Play a ... COMMONER. An average Joe. No fancy spells and groundbreaking swings, just trying to get by.

A few details / tips, you might find useful these:

- RACE: not important, for obvious reasons Nords are favourable. But if you haven't played Khajiit, they can be add an excellent RP perspective to that: they're not allowed behind city wall's, so you have to avoid the 5 biggest settlement. This brings a ton interesting aspects to the game - I strongly recommend that option.

- DAILY ROUTINE: basically earning money in two ways: [a] doing pity quests & [b] crafting / collecting things that don't increse any skill.

[a] typical "take this bottle of wine to the Jarl" / "deliver a letter to my son" / "persuade X to do Y" quest.
[b] these are: Cooking, Mining / Smelting, Tanning, Woodcutting, and gathering Vegetables / Ingridients /Wheat.

At the end of the day, you get septims for these. Of course, you can have additional sources, like selling stuff you loot / find.

- OUTFIT: normal, everyday boots / clothes / hats that almost every non-combat NPC wears. As for weapons, well, they're more like tools: Pickaxe and Woodcutters Axe. You need them for work anyway, maybe a little dagger could be reasonable, but armor / shield / helmet / etc. stricly not allowed. You can have different sets for different workes - if you're working in the mine, pick the Miner's clothes for the perfect experiance.

- CHARACTER DEVELOPMENT: [a] stay at level 1 (optional) & [b] don't do MQ & [c] appoint additional challenges [d] roleplay

[a] its an interesting way of playing (a guy in the forum doing this for months): no perks, no health / stamina / magicka gain. But you're just a commoner, why you need those? Perks can make a big difference, but your skills are developing anyway, so don't worry. Oh, one sidenote: Death is Death could be a great other self-made challenge besides that. If your character dies, delete your save game.

[b] its a must, after Helgen just stop doing that, don't even report to Balgruuf! Which means you're not a Dragonborn (technically yes, but I hope you see my point), and you literally don't have to fight with dragons. (And that's sure from technical staindpoint too).

[c] doing aforementioned things will mainly increase two things: the Speech skill and the amount of money you have. So the next big challenge: be a merchant. As a merchant, you need a bodyguard. Hire one for 500 septims. Buy a horse, if you want. Looks familiar? (There is a random encounter just like this).

After that the next challenge: be a Thane in every region you can reach! Because doing a lot of favours for the people, you'll very close for that. But to achieve it, killing is inevitable - but you can let your follower do it! Unfortunetly, you have to go with him / her to dangerous places, just be creative: buy invisible potions / muffled boots / enchanted jewelry just in case of trouble.

[d] you have basic needs: eating / drinking / sleeping etc. Roleplay that. Set a carry weight limit, the default is too much. If you need something (cloth / ingridient / etc.) collect the money for it! There are cold out there, don't go out without warn clothing! Or did you drink too much the tavern? Punch that unsympathic, annoying dude in the corner - and do your jail time for that. Everybody can make mistakes. :smile:

- PURPOSE: with that build, you can beat "filler" quests which ones are otherwise don't make sense. In other playthroughs you're a Dragonborn, a life-saving hero, not a damn courier! In here, you just an everyday guy looking for honest ways to make his living.

Plus you'll have a lot of little things you have to deal with. One example: if you choose to roleplay Khajiit, you won't have a house to live with (since every purchasable house are located in the 5 biggest city). So you have to rent a room every night, everywhere you go. But what if you help to Faendal in Riverhood (his quest is typical filler one)? He'll be your follower - so you can live in his house.

Or as a Khajiit, you should trade a lot with their caravans. If you have to go somewhere, and you don't want to go alone, yet you can't afford a follower - why don't you wait for them, and go with them? They'll protect themselves (and actually, you) from every danger while you can reach your destination safely. All you have to know is their route and wait for them.

- CONCLUSION: I know this doesn't sound interesting first, that's why I went to the details that much. If you really are for roleplaying and trying every possible aspect of the game, I think its THE way to see those sides that you're normally never. Basically through your gameplay you will be wandering from area to area, harvesting / mining / etc. and doing local sidequests. If you see the big picture, a lot of micromanagement is sufficient to move towards your next goal. This playing method is parallel with Skyrim's respawn system (time), so you can farm every area again and again.

Damn, sorry for the long post, but anyway, I hope that helps!
That actually sounds... really fun. I think I might have to try this.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm


Return to V - Skyrim