» Wed Aug 01, 2012 8:29 am
While variation is key, WoW tends to be a bit extreme in their world design. For instance, the dwarves land is right in the middle of the continent, and that's covered in snow. It would make more sense had it been built on higher grounds, but as Azeroth basicly is a flat surface, it hardly makes sense.
The one thing I hope ZMO doesn't do is draw their "Material 1 vs Material 2" line right on the political borders, say, just as you enter Skyrim from Morrowind, you go from some kind of grass on one side, to EXTREMELY SNOWY on the other. It should be made seamless based on the geography, not on; "Well out power stops at this point, you Nords can start pouring out your snow from here."
They're smart peoples, but I won't believe it till I see it.