I'm so sick of people ignorantly blaming everything they don't like about the game on "casual gamers."
As far as I'm concerned locational damage belongs in first-person shooters, not in roleplaying games.
I'm not blaming casual gamers, just pointing out they make up a large part of the consumer base. I like the system how it is without locational damage, but I could easily adapt if they added it.
@MMskate: I don't expect any huge gigantic leap in what we experience in games moving to the next generation. Fifteen years ago on inferior hardware, many games suffered from horrible AI and poor level design. In 2012, we still have games coming out with horrible AI and poor level design. Seems like the only thing that changes is that the texture resolutions keep getting higher, and the graphics get somewhat better. We've made great advances in how we control characters; things like the Wii, Kinect, and Move give us interesting distractions from the normal way we play games, it hasn't corrected some of the fundamental flaws that have plagued games for decades.
Each console generation has been progressively less of an improvement each time, especially since the PS1/N64 generation when 3D became commonplace. Hell, this generation we got a PS3 system that is so absurdly frustrating to program for that Bethesda can't even keep their patches on pace with the other platforms.
Point is, don't expect the next consoles coming out to be some giant leap that reinvents gaming. It'll be more of the same old crap except there will be more polygons and better textures.