» Sun Aug 05, 2012 10:40 pm
I've had a closer look at Harkon's cape now, it definitely moves a lot, much more than any other objects in the game. Since I haven't been in to check it with the Creation Kit though, I can't tell for sure whether or not it's just a very fluid animation or proper physics. I'm going to go in now and take control of him, see if I can wiggle it a bit.
Edit: Took control of Harkon, and as far as my knowledge goes, that's the verlet physics alright. I did some nice spins and everything, and the cape was flapping all over the place. It seems to be rigged to flap from his wings down. It can't pass through his body either, so no clipping issues. Hopefully this can be engineered to work for other objects too.