[RelWIP] Spells of Tamriel

Post » Wed Aug 08, 2012 6:12 pm

--Spells of Tamriel-----
--For The Elder Scrolls V: Skyrim
--By Mojo---------------

Download
http://skyrim.nexusmods.com/mods/21941/

--Introduction

The spells added in this mod are based on Morrowind and Oblivion, and given a taste of the style of Skyrim.
Spells include targetted spells, touch spells, classic alteration spells, and poison damage for destruction magic.
Conjurers/necromancers may find poison to be especially useful as all daedra and undead are immune to poison, so friendly fire isn't a problem.
This mod adds a new npc to sell all of these spells located in the College of Winterhold Arcanaeum.

--Spells----------------

--Alteration------------

--Novice
Novice Lock*
Novice Unlock
Shield on Touch

--Apprentice
Apprentice Lock*
Apprentice Unlock
Feather
Fire Shield
Fire Shield on Touch
Frost Shield
Frost Shield on Touch
Lightning Shield
Lightning Shield on Touch

--Adept
Adept Lock*
Adept Unlock
Slow Fall
Swift Swim
Waterwalking

--Expert
Dispel on Self
Dispel on Target
Expert Lock*
Expert Unlock

--Master
Etherealize
Master Lock
Master Unlock


--Destruction-----------

--Novice
Poison Spray

--Apprentice
Burning Touch
Chilling Touch
Lightning Touch
Poison Rune
Poisonous Touch
Viperbolt
Weakness to Fire
Weakness to Frost
Weakness to Poison
Weakness to Shock

--Adept
Drain Agility
Drain Endurance
Drain Health
Drain Intelligence
Drain Magicka
Drain Personality
Drain Speed
Drain Stamina
Drain Strength
Drain Willpower
Poison Cloak
Poisonbloom
Weakness to Magic

--Expert
Black Hand
Black Winter
Disintegrate Armor**
Ignite
Toxic Cloud
Wall of Poison

--Master
Dire Weakness to Poison


--Illusion--------------
--Novice
Inspiring Touch

--Apprentice
Lesser Sanctuary
Lesser Sanctuary on Touch
Muffle Other
Night Eye

--Adept
Calming Touch
Grasp of Terror
Hush
Touch of Rage

--Expert
Fade Other
Greater Sanctuary
Greater Sanctuary on Touch
Mute

--Master
Mass Silence


--Restoration-----------
--Apprentice
Leech Health
Leech Magicka
Leech Stamina
Resist Poison
Resist Poison on Touch

--Adept
Cure Disease
Cure Disease on Touch
Cure Poison
Cure Poison on Touch
Fortify Agility
Fortify Agilty on Touch
Fortify Endurance
Fortify Endurance on Touch
Fortify Intelligence
Fortify Intelligence on Touch
Fortify Personality
Fortify Personality on Touch
Fortify Speed
Fortify Speed on Touch
Fortify Strength
Fortify Strength on Touch
Fortify Willpower
Fortify Willpower on Touch

--Expert
Devour Health
Devour Magicka
Devour Stamina


--Perks-----------------

--Destruction-----------
Augmented Poison (2 ranks, 30/60 destruction, increases poison damage by 25/50%)
Enfeebling Blood (1 rank, 50 destruction, disarms targets at 30% hp or less)


--Notes-----------------
*Lock spells may "break" the locks as in npcs won't be able to lock the door again even after you unlock the door.
**Disintegrate armor temporarily reduces the targets armor for 2 real time hours, so any friendly fire is not permanent. I don't believe mutliple instances stack. (I may change this).
All drain/fortify spell effects increase/decrease skill values that could have fallen in those categories (except for speed, which only effects running speed).

--Recommened Mods-------

I highly recommend you install one of the various magic balancing mods if you haven't already.
My personal favorite is Balanced Magic 2.0 beta. I think the modder will be coming back to finish it as it needs some more balance tweaks and bug fixes. There may be a few duplicate spells that I created if you used this mod.

Balanced Magic - http://skyrim.nexusmods.com/mods/2275
Mark and Recall - http://skyrim.nexusmods.com/mods/8088
Divine Intervetion - http://skyrim.nexusmods.com/mods/18744 (This will conflict with mark and recall, only one of these mods will have the spell tomes at tolfdir. Just alter the mod load order after you buy to get the other.)
Might Magick - http://skyrim.nexusmods.com/mods/13166 (alternative balance mod)
Skyrim's Improved Magic System - http://skyrim.nexusmods.com/mods/8451 (alternative balance mod)
Empowered Magic - http://skyrim.nexusmods.com/mods/11139 (alternative balance mod)
Ingredients of Tamriel - http://skyrim.nexusmods.com/mods/15442/
Unofficial Skyrim Patch - http://skyrim.nexusmods.com/mods/19
SkyUI - http://skyrim.nexusmods.com/mods/3863
Categorized Favorites Menu - http://skyrim.nexusmods.com/mods/4862

--Future Work/Author's Notes

--Spells
Jump - I believe this should be possible with SKSE if they add in a "setgamesetting" function
More bound weapons - This shouldn't be too hard, as long as its not too hard to create the meshes for the weapons
Bound armor - This one might be more difficult as the bound magic effect only works for weapons.
Levitate - Probably out of my capabilities as I have no scripting experience. I think there is a mod out there that allows players to fly by equipping a magic ring.

--Enchantments
I can add new enchantments to the game to go along with the new spell effects added in the game.
I may also add unique enchantmented items from previous games, such as the mantle of woe from bloodmoon.

--
Other than that please report and bugs you may come across so I can fix them.
Also feel free to leave any suggestions or (constructive) criticism regarding balance, spell ideas, asthetics, etc.
You can contact me on the Elder Scrolls forums with the nickname Mojo22.
Please do not use my work without permission.
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Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Wed Aug 08, 2012 8:29 am

I like the sound of this! I think I'll give it a whirl whenever I decide to do an all-magic character.

Edit: Posting a download link wouldn't be a bad idea :P
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Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am


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