Conjure Familiar and Flames should do it. Casting flame with both hands should handle all but the leveled Draugr near the end. Distract him with the familiar and flame him from the side. I assume you have at least novice Destruction perk and conjuration too.
"flame him from the side" *notes*
I have those perks, yes. I figured out I'll have to depend on those two spells, mostly. Problem with the Familiar is that it isn't very tough - on the other hand, on my level, I guess I mostly will be dealing with ordinary draugr and restless draugr. (I now regret not buying that Atronach spell I was thinking of...)
Nope, pretty sure they will just show up along with everybody else once you get there.
No, they didn't, only Brelyna showed up. It seems like the others decided to skip class. Well, I guess I'll do fine without them.
I don't think you can go back and get them, but if you're talking about the "enchanted items" that you're directed to go looking around for which leads to you finding the Amulet, there's really no reason to go back for them. They're not relevant to the rest of the quest and aren't anything special. About all I remember them being good for was selling them to the first available merchant for some extra coin.
Ok, then. I'm currently trying to lay my hands on anything I can disenchant, but since Skyrim is full of such items, I suppose it's no big deal.
Re fighting drauger: I like the challenge you have set for yourself. I only wear Forsworn armour and fight one handed. No sneaking. No bows. Some magic but I'm not very good at it. No scrolls. No potions except for healing.
The result, similar to your experience, is a lot of personal death but I'm getting much better at surviving.
The most basics things for me are: 1. only fight one enemy at a time; 2. find "safe" places where you can retreat to and recover for a few seconds; 3. use traps to do some damage for you; 4. try to use surprise power attacks (without sneaking in my RP.); 5. keep moving around while fighting, don't fight toe to toe for any extended time.
I find the challenge of trying to separate multiple enemies into individual fights one of the more interesting aspects of exploring.
One technique is to move to just outside the detection zone of one of the enemies and then swing your weapon to get his/her/its attention. Immediately back up and then sometimes, at least, the more distant enemies are either not alerted or lose interest as you've moved too far away.
When I say "back up" I really mean "run away" just fast and far enough that you get followed. I suppose this is just a form of kiting.
I love using traps like the swinging axes and spiked doors when possible to eliminate invincible foes. Standing behind a trigger and taunting the enemy to his death is pretty sweet.
I have used Fus to blow strong enemies off of high places to their demise.
Well, you probably know all of that.
Oh, Fear. My son tells me that it is the best spell ever and that I am an idiot because I never use it. I believe my son...but I continue to be an idiot.
Thanks for the advice! I have dabbled in magic before, but never built a pure mage, so I thought it would be fun for a change. It is fun, but much harder than I expected. I'm so used to rely on armor and blocking, and after all, at the lower levels, just slashing things with a sword is much more effective than using spells and run out of magicka all the time.
Also, I find followers very helpful in the early going, just get a ranged one like Faendal or Jenassa so they're not getting in the way of your spells. Or take along another mage, like one of your fellow students, all of whom can become followers after you complete a quest for them, or Marcurio, who's excellent.
Faendal is useful in the beginning, but I find him so boring I usually send him home early on. I was thinking of trying Jenassa, but I thought it would be strange to have a follower along when I came to join the College. I haven't had the opportunity to make those quest for my fellow studentsyet, but I will. I love love LOVE Marcurio, so once I get to Riften hiring him is about the first thing I'll do (after a whole playthrough with a Nord warrior who was very suspicious of mages and simply refused to hire him). Come to think of it, he and my mage has in fact some things in common - good-looking male Imperials, likes Dwemer ruins, prefers destruction spells... Either they will be friends, or they will see each other as competitors.

I agree about ranged followers for a mage. Dremoras and such can be meatshields.
Yes, I have a tip: don't do this.

Like The Naked Courier and JosieJ said you're gonna' have separate them and take them one at a time. And, as JosieJ suggested you might need a follower.

I'd take a tough meleer - maybe Lydia. Plus, she loves carrying stuff.

I actually did use Lydia for a couple of bounty quests around Whiterun, but since she's one of the most annoying NPCs in the entire game IMO, she's now eating bread in Dragonsreach. And so she will, unless I buy Breezehome, then she can eat her bread there instead.

Another tip: once you get through this quest, go somewhere else and level up doing other stuff. Get some better spells and conjured creatures and enchanted apparel and protective and recuperative potions. You really don't want to take on Labyrinthian (where you'll have to go towards the end of the quest line--not gonna spoil it any more than that) at a low level and unprepared.
...Then I guess I'll wait a little before going after that book the librarian wanted me to fetch from - Labyrinthian...
