[IDEA] choices matter

Post » Sat Aug 11, 2012 11:44 pm

I was always annoyed at how Skyrim doesn't make sense. Whenever I bring Mjoll with me to the TG's hideout, she doesn't even say anything out of ordinary. So my question is if it's even possible to make stuff matter whenever you bring someone with you to x place and whenever you summon a daedra in y place.

For example:

1) You bring Mjoll the lioness with you, and whenever she enters the hideout with you, she either attacks the TG's members or leave your services.

2) Whenever you summon a Dreamora near Vigilant of Stendarr, he/they will attack you on sight.

3) Whenever you go see the Jarl in every hold, you will be asked to leave your gear behind since it's quite silly to walk into the Jarl's chamber with all your gear and with no escort. Whenever you earn the jarl's trust/become thane, you will be allowed to move with your gear near the jarl.

More ideas are welcomed.
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Katey Meyer
 
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Post » Sun Aug 12, 2012 4:35 am

3) Whenever you go see the Jarl in every hold, you will be asked to leave your gear behind since it's quite silly to walk into the Jarl's chamber with all your gear and with no escort. Whenever you earn the jarl's trust/become thane, you will be allowed to move with your gear near the jarl.
I think I'd prefer just having to unequip weapons and spells. Actually leaving them somewhere else could be a problem since the nearest safe container could be far away.

Some ideas:
Needing skill prerequisites to get accepted into the appropriate guilds. It makes no sense that someone who chooses to focus solely on melee combat can get into the College, or other such nonsense for the various guilds.

Wearing Daedric armor/weapons/artifacts should incite Vigilants of Stendarr to attack (or if you can manage to do the audio, have them demand you turn over whatever Daedric stuff you have equipped, and attack if you refuse).

Wearing Imperial Armor should cause Stormcloak patrols to attack and you won't be allowed into Windhelm. Wearing Stormcloak Armor should cause Imperial patrols to attack and you won't be allowed into Solitude.

Being seen changing into a werewolf or getting discovered as a vampire should be a death penalty for the Hold, subject to immediate attack by guards with no possibility of yielding, not a mere fine. It can go away after a few days and people forget, but it's ridiculous that you can pay off being a "monster". Additionally, during the time you're known as a vampire or werewolf the Vigilants of Stendarr will spawn more often and attack you on sight.

EDIT: two more:
Playing a Khajiit should make it harder to get into cities and buy houses. Playing an Argonian should make it impossible buy a house in Windhelm (until either the Empire wins the civil war, or you get Ulfric to respect you enough as a Stormcloak).

Wearing an Amulet of Talos should cause the Thalmor to attack on sight, and Imperial soldiers (including Rikke and Tullius) should refuse to talk to you.
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Eileen Müller
 
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Post » Sun Aug 12, 2012 1:14 pm

I think I'd prefer just having to unequip weapons and spells. Actually leaving them somewhere else could be a problem since the nearest safe container could be far away.

They could just do like they did in New Vegas, when you entered a casino the bouncer would ask you to hand your weapons over and they would be automatically moved to a safe container and then returned to you when you left.
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Emma Parkinson
 
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Post » Sun Aug 12, 2012 7:01 am

Why do choices and consequences need to be modded into an RPG?
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Scott Clemmons
 
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Post » Sun Aug 12, 2012 12:15 pm

Why do choices and consequences need to be modded into an RPG?
So people can complain about it and try to derail threads, I guess.
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Rob
 
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Post » Sun Aug 12, 2012 8:04 am

Shouldn't C&C be already in the game? Seriously not trying to derail the thread just liked to know. Its an RPG after all.
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phillip crookes
 
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Post » Sun Aug 12, 2012 2:37 am

Shouldn't C&C be already in the game? Seriously not trying to derail the thread just liked to know. Its an RPG after all.

No because this is an Action and Adventure game, not an RPG.
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Sanctum
 
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Post » Sun Aug 12, 2012 1:28 am

Why do choices and consequences need to be modded into an RPG?

Because Skyrim feels like I'm eating a cake and still having it.
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Ernesto Salinas
 
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Post » Sun Aug 12, 2012 7:23 am

I like 2 and 3.. Hate 1
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Kristian Perez
 
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Post » Sun Aug 12, 2012 3:00 am

Choices Matter
You think? :laugh:


Good points; I agree.

Also, you go to jail for being naked. I mean, especially in front of children, what the hey?

It would be nice if other than special moments and people commenting that you're the dragonborn when you kill a dragon that you get acknowledged for helping out any other NPC. Say for instance a wolf is attacking a nearby farmer and you save their life, that farmer will say "thank you" or similar. I'm sure there are generic lines or another one like it somewhere to be put to use.
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Chloe Yarnall
 
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