preferred 3D modeling program

Post » Tue Aug 14, 2012 11:27 pm

I want to learn 3D modeling, i have a Skyrim project where i want to create a whole new building with its own texture, i have a tiny bit of experience with Mayan but what do you folks recommend?
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Tue Aug 14, 2012 8:50 pm

Aztec ....

Lol no joking , I suggest you 3dsmax , there are plenty of tutorials online , it's the most widely used in gaming industry and i'ts free on their site for studing and free projects if not wrong ....
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Wed Aug 15, 2012 12:30 am

Aztec ....


:rofl:
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Wed Aug 15, 2012 6:22 am

Alright, i think i got it, I stay far away from Aztec, and I’m guessing 3dsmax is the one commonly used by the members here? then i'll give it a shot :smile: thank you
there's Autodesk 3ds Max and there's Autodesk 3ds Max Design, the later is meant for designing architecture, is that useful if i want to create buildings?
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Tue Aug 14, 2012 9:31 pm

So I'm still learning to 3d model. I've used Blender and made some basic things and also managed to mess with some meshes and get it ingame that way. But I think the process for getting nifs into blender from skyrim is a bit more complicated. (You have to alter properties in nifskope or else it can't import.) There's not that extra step importing to 3ds max. (It's not a really big deal but if you don't know that can be extra frustrating.) Also, the nif plugins dont work for the latest blender so I needed 2 versions of blender just to get a nif ingame. Workable but annoying.

Download 3ds max 2012 (not 2013; plugins for importing nifs dont work for that version yet) from here with a student license: http://students.autodesk.com/
They also have a facebook app giving out licenses too. (I used it when the download page was down).

I'm not sure about buildings specifically but if you're interested in armor too...

If you need to learn modeling for skyrim specifically, this youtube user has about 50 videos (and adding) on how to use nifskope, 3dsmax 2012, and all the other little programs you need to get it there. In about 15 videos, he taught viewers how to set up all the programs you need, how to import nifs to 3ds max, how to alter a premade nif to a new body, test it and fix any errors, and have a final result. It's not buildings specifically, but it's a start if you want to get your feet wet I suppose.
It's the tutorial I always wished I had : http://www.youtube.com/user/NightasyTutorials
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Wed Aug 15, 2012 2:02 am

So I'm still learning to 3d model. I've used Blender and made some basic things and also managed to mess with some meshes and get it ingame that way. But I think the process for getting nifs into blender from skyrim is a bit more complicated. (You have to alter properties in nifskope or else it can't import.) There's not that extra step importing to 3ds max. (It's not a really big deal but if you don't know that can be extra frustrating.) Also, the nif plugins dont work for the latest blender so I needed 2 versions of blender just to get a nif ingame. Workable but annoying.

Download 3ds max 2012 (not 2013; plugins for importing nifs dont work for that version yet) from here with a student license: http://students.autodesk.com/
They also have a facebook app giving out licenses too. (I used it when the download page was down).

I'm not sure about buildings specifically but if you're interested in armor too...

If you need to learn modeling for skyrim specifically, this youtube user has about 50 videos (and adding) on how to use nifskope, 3dsmax 2012, and all the other little programs you need to get it there. In about 15 videos, he taught viewers how to set up all the programs you need, how to import nifs to 3ds max, how to alter a premade nif to a new body, test it and fix any errors, and have a final result. It's not buildings specifically, but it's a start if you want to get your feet wet I suppose.
It's the tutorial I always wished I had : http://www.youtube.com/user/NightasyTutorials
Thank you! this is gold worth to me.
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Wed Aug 15, 2012 6:37 am

No problem. :) I just found out about all this within the last 7 days and wanted to share. It's gold to me too lol :banana:
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Tue Aug 14, 2012 8:07 pm

No problem. :smile: I just found out about all this within the last 7 days and wanted to share. It's gold to me too lol :banana:
will be fun to se how this all works out, maybe i'll be able to make a remotely interesting mod by the end of the year :blush:
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Wed Aug 15, 2012 6:28 am

I'm sure you will. As long as you make something you're happy with, that's what counts.
I'm looking forward to the day I make something on my own and can feel completely satisfied with it.
Good luck! :biggrin:
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm


Return to V - Skyrim