Magic weapons in TES.

Post » Wed Aug 15, 2012 6:29 pm

If any of the developers read this please can we go back to the way weapons recharged over time like they did in Morrowind?

The mechanic for them in Oblivion and Skyrim makes it very clunky for a non mage PC to keep their weapons recharged. Also can we have non charge enchantments put back on weapons as well please? If your using daggers which are fast swinging one fight and they are out of charges and if your not putting any perks into the enchantment tree or conjuration tree then magic weapons are a waste of time for the characters.

In Oblivon and now Skyrim I am looking for a mod that will give me they chance to recharge my weapons over time like Morrowind because this mechanic your now using is horrible.


And to those who say its fine as it is, no its not if you don't wish to play a character without any enchantmet perks or magic perks, Skyrim forces the player now to take some perks which are only needed to keep your magic weapons recharged. With each TES Bethesda are taking away more of the freedom we had in Morrowind and making the games more linear.
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Amiee Kent
 
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Joined: Thu Jun 15, 2006 2:25 pm

Post » Wed Aug 15, 2012 5:45 pm

If any of the developers read this please can we go back to the way weapons recharged over time like they did in Morrowind?

The mechanic for them in Oblivion and Skyrim makes it very clunky for a non mage PC to keep their weapons recharged. Also can we have non charge enchantments put back on weapons as well please? If your using daggers which are fast swinging one fight and they are out of charges and if your not putting any perks into the enchantment tree or conjuration tree then magic weapons are a waste of time for the characters.

In Oblivon and now Skyrim I am looking for a mod that will give me they chance to recharge my weapons over time like Morrowind because this mechanic your now using is horrible.


And to those who say its fine as it is, no its not if you don't wish to play a character without any enchantmet perks or magic perks, Skyrim forces the player now to take some perks which are only needed to keep your magic weapons recharged. With each TES Bethesda are taking away more of the freedom we had in Morrowind and making the games more linear.
I've a very simple solution for this, though you may not like it. Simply put, Firey Soul Trap+Black/Azura's Star. Realisticaly you'll never worry about your daggers running out of a charge because each kill will pop a soul into your re-usable gem. No clutter. I DO miss being able to pay to recharge an item. Don't remember my weapon enchants ever recharging on their own in Morrowind how ever.
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Jerry Cox
 
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