As countless other Bethesda customers, I've experienced grossly-excessive issues, errors & glitches with Skyrim pre- and post-1.06 "update"... and I've simply reached my limit with this crap.
My Skyrim game only got worse after downloading this most recent "patch", which of course is the polar-opposite of what a "patch" is designed to do. When you or I get wounded, a bandage (a.k.a. patch) is applied so that the wound can heal & get better... not worse.
I've owned & played the hell out of Bethesda's Oblivion [PS3], Fallout 3 [PS3], and Skyrim [PS3]. All three of those games have been riddled with lingering issues that seem to be similar across titles. The "patch" story has been virtually the same from game to game as well.
Upon release, the game is nearly un-playable for the first few-to-several months. The subsequent "patches" Bethesda cranks-out serves as periodic damage control, at best, for the massive amount of problems their customers experience. By the time the game feels like it's actually not some beta test I signed up for, I've owned it for >6 months.
My personal experiences with Oblivion, Fallout 3, and Skyrim have ended prematurely due to animation freezes, total game freezes, and Bethesda's trademark issue - data corruptions. I'm a patient person & have had a great deal of tolerance for this love-hate relationship with Bethesda's products.
The problem isn't that their (Bethesda) games have errors that need to be identified and worked-out... the problem is that the errors aren't taken care of before being released for sale to the general public alongside hundreds of other games that are actually finished. The executives that give their stamp of approval on this sub-standard, incomplete stuff and allow it to be passed-along for sale to the general public are the ones that need to be held accountable. I strongly believe that since very similar issues/errors/glitches were found across Oblivion, Fallout 3, and Skyrim, it clearly points to quality-control negligence existing somewhere at the executive level within Bethesda.
If Bethesda wants to release a game that plays like it's still in its earliest beta phases, that's cool; just brand it as such and sell it at a price far-more appropriate to its level of completion. The shape Skyrim was in upon its initial release - that mofo should not have cost a gamer more than $24.99 to buy at that point. Wanna release a Skyrim version a few months later with a few new "patches" included? Great - that could go for 5 or 10 bucks more. You want gamers to pay $59.99 or more for a video game? It needs to be polished, feel complete & virtually bug-free. You cannot sell a game to gamers for 60+ bones that cannot be played for more that 10 minutes without crashing on them.
Now, PS3 gamers are playing a version-six Skyrim, over 9 months since its original release date, and they're still dealing with freezing/crashing?!
It's ridiculous; it's shameful; it's unacceptable, and I'm done with it. Upon submitting this topic, I will no longer support Bethesda by purchasing their games, nor will I waste one more minute on Skyrim - it's going in the garbage.
If you have been as frustrated as I am by Skyrim, or by Bethesda in general, know that I feel a significant level of relief after typing these thoughts & sharing them with my fellow gamers, so I recommend it to you if you have a few moments to respond to this. It can be very theraqeutic.
In closing: there are a lot of companies out there in today's video game market that are passionate and hungry to produce truly badass games from their creative visions, and will do so with more integrity & conviction than these b.s. Skyrim "patch" releases.