A mod to fix carry weight showing up and difficulty

Post » Thu Aug 16, 2012 6:10 am

Ok. Even with the latest Skyrim patch and with the new DLC for it somehow Bethesda failed to see what to me is one of the most absurd things in the game. Quest items which in fact weigh nothing still SHOW weight on them. This is incredibly annoying to me. I like to see my inventory clean and when i'm going through my items making sure none of them weigh anything i see these things and it is a big nuisance.

I would like to know if there is a mod/fix for this ?

Secondly. Just as important. I really can't stand the difficulty setting in the game. I frankly think its just [censored]. The only things that changes when you high up your difficulty setting is what? Mobs gain health and hit for more when you are still [censored] old you ? EEEEE.. yeah. In theory that probably looked wonderfull but all that it happens and changes in the fights in my experience is that you end up kiting the same ol' mob for ages before you actually kill it. Which is quite honestly no fun for me.And THAT is not harder that is just dumber.I basically spend more time killing everything while the difficulty in killing them is the same? err.. wat? So again i ask :

Is there a mod/fix for this as well ?

If so i would love it if somebody actually linked it here i spent ages trying to find a working one and none of them seemed proper.

Thank you
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Wed Aug 15, 2012 10:58 pm

Heh, I'd like it if quest items actually weighed what they say they weigh! I understand why they did it, but it seems absurd that they would weigh nothing. Weighted Items (http://skyrim.nexusmods.com/mods/6630) gives weight to the arrows and gold, but I haven't check if it also does anything to quest items.

"Difficulty" can be hard to quantify - there are indeed many mods that attempt to give more (or less) of a challenge to the player, but may not do it in the way you're looking for.

Some, such as Deadly Dragons (http://skyrim.nexusmods.com/mods/3829), do this by amending certain types of enemies (obviously Dragons in my quoted example!) to give them different abilities or AI.

Others, such as Duke Patricks' Combat mod (http://skyrim.nexusmods.com/mods/3646) amends difficulty by creating a more strategic combat system - making you think before you act.

And others, such as Skyrim Scaling Stopper (http://skyrim.nexusmods.com/mods/9857) delevel the world around you.

Mods such as PISE (http://skyrim.nexusmods.com/mods/1269) attempt to overhaul pretty much everything that affects difficulty - more spawns, overhauled AI, delevelling to a certain degree.


It's all about getting the right balance that is best for your particular taste - why exactly do you want to amend the difficulty? Are you finding it too easy at early levels? Is it too easy across the board? Are you bored of the enemies because you've worked out the best way to kill each, and would new AI or something that simply adds new enemy types help? Or is it that your equipment is overpowered for those enemies and you need something to delevel the likelihood of decent equipment being available?
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am


Return to V - Skyrim