I have come to a point in my mod, where I need a static mesh with collision.
So far, I was successful at creating collision meshes for ITEM models (i.e. with physics), by using Convex Shape for bhkRigidBodyModifier.
However, my static model requires a more detailed collision model, so Convex Shape is not suitable.
Strips Shape seems to be best solution for me, but whenever I export the mesh with Strips Shape, 3ds max crashes on me. I can export it with Packed Strips shape, but then the collision is only 10% the size of the model. (I did NOT test to see if it works in game).
So tried another approach.
I used bhkCollProxy liked to the mesh, set up for Strips shape and then I got the bhkRigidBody linked to CollProxy.
[img]http://img846.imageshack.us/img846/7007/1max.jpg[/img]
This exports without any problems AND I can see the collision in CK (f4)
[img]http://img26.imageshack.us/img26/6505/1cku.jpg[/img]
However, it does not work as collision. It does not stops objects nor player to go through it.
I tried copying all the data I could from a vanilla static mesh collision, but to no avail.
Here is the data from NIFSkope:
(lithe last 4 unknown shorts are set to 0)
http://img341.imageshack.us/img341/9252/42522609.jpg
http://img27.imageshack.us/img27/4792/61682771.jpg
http://img215.imageshack.us/img215/4813/26315450.jpg
I could really use some help on this matter.
Thanks in advance.
edit: IMG tags not working?