CHARACTER CREATION OVERHAUL
Races - Birthsigns - Classes - Skills - Specializations - Attributes
Current Version: 1.2.0
Author: Syclonix
http://skyrim.nexusmods.com/mods/21587
http://steamcommunity.com/sharedfiles/filedetails/?id=89896226
http://www.youtube.com/watch?v=bjxQJtuOPi0#t=7m23s
http://static.skyrim.nexusmods.com/mods/images/21587-1-1343998070.jpg
http://static.skyrim.nexusmods.com/mods/images/21587-1-1345530900.jpg
http://static.skyrim.nexusmods.com/mods/images/21587-2-1345186807.jpg
http://static.skyrim.nexusmods.com/mods/images/21587-1-1343998070.jpg
http://static.skyrim.nexusmods.com/mods/images/21587-1-1343998070.jpg
If you enjoy this mod please http://skyrim.nexusmods.com/mods/21587.
Version 1.2.0 - Released August 21th, 2012
- NEW: Added the ability to choose a Birthsign/Standind Stone at the start of the game
- NEW: Added optional Oblivion Carry Weights.esp to makes carry weights lower according to their Oblivion values
- NEW: Added ability to change races for players using custom races
- CHANGED: Made Dynamic Skill Progression optional through a separate .esp file
- FIXED: Incorrect Base Attributes in CCO Races chart
- FIXED: CCO Uninstaller error messages being incorrectly displayed
- NEW: Support for custom races
- NEW: Support for vampire races
- NEW: Added automated upgrade script
- NEW: Added 'CCO - Uninstaller.esp' for easy uninstallation
- CHANGED: Dynamic Skill Progression has been rebalanced. Removed -10% skill rate penalty for untrained skills and added +20% skill rate bonus for major skills.
- CHANGED: Updated CCO Races chart to reflect changes from Dynamic Skill Progression
- FIXED: Class descriptions getting cut off in the 'Choose Your Class' screens
- FIXED: Carry Weight incorrectly displayed in the 'Choose Your Race' screen
- FIXED: Female Breton incorrectly displayed as 'Male Breton' in the 'Choose Your Race' screen
- FIXED: Skill books bug where the Player was not given a skill level when reading skill books for untrained skills.
- Initial Release
DESCRIPTION:
Character Creation Overhaul finally brings back birthsigns, classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters--Choice matters again! Whereas vanilla Skyrim only provided you with 10 options for starting characters (excluding customizing their appearance), Character Creation Overhaul allows for 229,320 unique character combinations! Best of all, CCO is built for maximum compatibility with other mods (i.e. Skyrim Redone, ACE Comprehensive Enhancements, Alternate Start - Live Another Life) and works with new characters and existing characters alike. Here are the features of this mod:
DIVERSE RACES AND GENDERS:
Vanilla Skyrim allowed any starting character, regardless of race or gender, to excel at virtually anything, taking out the fun, strategy, and role-playing aspects of previous Elder Scrolls games from the overall Skyrim experience. CCO makes races and genders diverse again, each with their own strengths and weaknesses, so that each play through will be noticeably different. For example, a male Orc will have more starting health and carrying capacity than a female High Elf, but the High Elf will have significantly more magicka. Starting health, magicka, stamina, and carry weight have all been carefully and formulaically derived from each race/gender's traditional attributes (e.g. Strength, Endurance, Intelligence, etc.) and then adjusted for balance in Skyrim. Additionally, (like in the previous Elder Scrolls game) all races' skills will start at level 5 before racial bonuses are applied. See the CCO Races chart for specifics. See the CCO Races chart for specifics.
BIRTHSIGNS:
Choose the constellation (standing stone) you were born under when you create your character, just like in previous Elder Scrolls games. Optionally, you can choose to be born without a birthsign or change your standing stone later.
TRADITIONAL CLASS SYSTEM:
All 21 classes from Oblivion make a comeback in Skyrim--from the charming and stealthy Agent to the Heavy-Armor-wearing Sorcerer there's a class to suit every play style. Each class has its own specialization, favored attribute, and major skills. Very little liberty has been taken in translating the class system into Skyrim and only a few differences exist for the sake of continuity and balance:
- Oblivion had 21 unique skills and allowed players to choose 7 of them as major skills. Skyrim only has 18 unique skills and thus only 6 can be chosen as major skills.
- Oblivion allowed players to choose 2 favored attributes from Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower. Since these base attributes no longer exist in Skyrim CCO allows you to choose 1 favored attribute from Health, Magicka, and Stamina.
- Preset classes have been carefully modified as faithfully as possible to compensate for the lessened amount of skills and attributes
See the CCO Classes chart for full details.
CUSTOM CLASS CREATION:
You can even create your own custom class and choose your own specialization, favored attribute and major skills. Each choice effects your character's starting skills and (optionally) their skill progression rates.
DYNAMIC SKILL PROGRESSION (OPTIONAL):
Specialized skills in previous Elder Scrolls games progressed faster than non-specialized skills. In Skyrim, all skills progress at the same rate, making each character more adaptable, but also no different from any other character. CCO brings dynamic skill progression to Skyrim and improves upon it by having specialized skills, racial skills, and major skills all easier to learn (to varying degrees) while making untrained skills harder to learn. This feature is highly recommended but can be optionally disabled in-game.
COMPATIBILITY:
This mod is fully scripted and does not change any existing game records. As such, it is technically compatible with all other mods, even alternate start mods and mods that make changes to races, abilities, perks, skills, etc. CCO will simply add its changes on top of any other installed mods. The only changes that will not stack are racial starting skill bonuses (skill rate changes still stack). For compatbility, any mod that adjusts racial starting skills will take precedence over CCO's racial starting skills.
INSTALLATION:
Download using Nexus Mod Manager or download manually and copy all files in the 'Data' folder to Skyrim's 'Data' folder then enable the 'Character Creation Overhaul.esp' file and any optional .esp's you may want to use. The optional .esp's should be loaded after the main .esp file, but otherwise load order does not matter.
- 'Character Creation Overhaul.esp' - (Required) This is the main .esp file.
- 'CCO - Dynamic Skill Progression.esp' - (Optional) Makes race and class skills easier to learn than untrained skills. Highly recommended.
- 'CCO - Oblivion Carry Weights.esp' - (Optional) Lowers each race's Carry Weights to their Oblivion values
- 'CCO - Uninstaller.esp' - This is the uninstaller. Do NOT activate this file unless you want to uninstall CCO.
UPGRADING:
Do NOT perform a 'clean save' when upgrading. Just overwrite the old files and CCO will automatically upgrade itself. During the upgrade process, CCO will unapply the previous changes it made to your character and then ask you to reselect your class.
UNINSTALLATION:
CCO now comes with an automated uninstaller! Just copy the 'CCO - Uninstaller.esp' located in the 'CCO Uninstaller' folder and activate it (do not deactivate the other CCO files). The next time you load your game it will unapply all the changes CCO made to your character. Then save your game and delete all the CCO related files from Skyrim's 'Data' folder. Any levels or skills you gained while using CCO will not be lost.
KNOWN ISSUES:
- Using CCO on existing characters may initially decrease some skills below the required level for perks that you have already obtained. These perks are still usable, but if you wish to remove them you will have to use a perk removal mod such as http://skyrim.nexusmods.com/mods/16471.
- If you have a mod that changes starting skills for races (i.e. Oblivionized Races), CCO's race descriptions may not be accurate. Also note that dynamic skill progression rates will be applied based on vanilla Skyrim races' starting skills, not based on your mod's. For example, if mod X gives Imperials a +10 starting skill bonus to Speech, you will not also receive a bonus to your skill progression rate since Imperials do not normally get a starting skill bonus in vanilla Skyrim.
CREDITS AND PERMISSIONS:
- The source code for this mod is included for personal use. Please do not publically modify or redistribute this mod without my permission.
- Credit goes to Bethesda, Kearsage's http://skyrim.nexusm...com/mods/16736/, and icechamber's http://skyrim.nexusm...com/mods/18649/ for inspiring the ideas behind this mod.
- Thanks to the http://www.uesp.net/ for the data on races and classes.
"For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." -John 3:16