Exporting a bow from blender

Post » Wed Aug 29, 2012 7:23 pm

Does anyone have a clue how to export a new bow mesh from blender and what the process is after in nifskope?
I've successfully managed to get custom armor meshes and sword meshes in game and working perfectly but I'm stumped on the bow.
I've imported the vanilla bow, manipulated my custom bow to fit around it, used the bone weight copy script to get the weights, parented the new bow to the skeleton, deleted the original mesh and re-exported. All this is fine, it's no different than making armor but I'm stumped on where to go from there. I've tried copying the new mesh int the vanilla one (and yes I've got the bslightingshaderproperties set up right before anyone asks as I said I've got swords and armor working) but I just get an invisible object in game. The only thing that seems to be missing is NIskininstance. There is one in the NiTrishape for the vanilla mesh but not the one I've made. I tried copying and pasting it into mine but half the mesh just vanished when I did. Is there something different I need to do in my export setting or what? I've done a search on here and nexus but can only find stuff relating to max and that hasn't helped at all. So anyone got anything?
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natalie mccormick
 
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