» Wed Aug 29, 2012 11:04 pm
I'd like to add intelligent response from NPC's, that they would talk to you differently according to your equipment, past deeds, genreal appearance, playstyle. That they could change their disposition in a much more varied way, that if you did something minor - like helping someone delivering something - one of their friends might have heard about it and would comment. That the NPC's recognized each other - for instance, if you in today's Skyrim take Annekke to visit Sylgja, none of them show the slightest reaction, despite being mother and daughter, which is just dumb. That NPC's reacted on your follower - now it's like "you killed all those bandits by yourself?" even if you have a minor army in tow, and also reactions to your followers race (Guard: "Isn't that Khajit from one of the caravans? Can't let him into the city!" PC: Persuade, intimate, bribe or let go). And, of course, backstories and some more dialogue for at least all NPC's you have a little more interaction with - potential followers and spouses, faction members and so on.
Seasonal foliage. Trees not only being cut down for lumber mills, but also growing back. More people, buildings and wildlife. Complex schedules for NPC's. Children growing if your game last for in-game years. Events actually happening without you participating, not this status quo as long as you're not around. For instance, if you arrive in Morthal early in the game, it makes sense that they mention that there are news of the rebellion. But if months or even years have passed, it makes no sense at all.