[RELzWIPz] Unofficial Dawnguard Patch

Post » Sun Sep 02, 2012 10:52 am

Unofficial Dawnguard Patch

Version: 1.0
By Kivan & Arthmoor

http://skyrim.nexusmods.com/mods/23491
http://steamcommunity.com/sharedfiles/filedetails/?id=93466360
http://tesalliance.org/forums/index.php?/files/file/1320-unofficial-dawnguard-patch/
http://www.darkcreations.org/forums/files/file/352-unofficial-dawnguard-patch/


Requires Skyrim version 1.7.7.0.6 or greater, and the official Dawnguard DLC.

http://www.darkcreations.org/forums/forum/169-unofficial-skyrim-patch/

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://bugzilla.darkcreations.org/describecomponents.cgi?product=Unofficial%20Skyrim%20Patch%20%28USKP%29. Use the "Dawnguard DLC" version tag to mark Dawnguard issues with. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay,) text errors and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum, as well as help with transferring control of the bug tracker information to Bugzilla.
Arthmoor - For the fixes to the Roggvir's Amulet of Talos and player assault quests, the Ulfric/Galmar map placement, and much help with the tracker as well as stepping in to assume control during Kivan's absence.

Frequently Asked Questions
Q: "How come {my unfavorite bug} isn't fixed yet?"
A: It's just getting started. This is now when the subtle and devious quest bugs are coming out of the woodwork, so expect many of those to get fixed soon. The Unofficial Oblivion Patch including the Shivering Isles and DLCs took over three years to get to a near-complete state. I expect this will take about two.

Q: "Will the UDGP be an ESM file?"
A: No. At this time, there is no reason for the UDGP to be issued as an ESM fle. If this changes in the future, we will let you know.

Q: "What if Bethesda Softworks fixes something the UDGP already does?"
A: Then, if it's fixed completely, the change will be removed from the UDGP.

Q: "How can I get the UDGP?"
A: When it's released, it will be posted (at least) on Steam Workshop, Skyrim Nexus, TES Alliance, and Dark Creations. Perhaps on other places as well. While in Beta, it's just at Dark Creations.

Q: "Will any text fixes appear in English in my non-English Skyrim?"
A: Unfortunately, yes. Editing the Strings resource files can be done to cause text fixes to only show on the English version of Skyrim, but as these are original resource files, Steam will end up replacing them with the original unmodified ones without asking. The only way I know of to keep the changes is hard-code them in the ESP. Please advise if there's another Strings-based method as I would definitely use it, or if there are translations of the UDGP available anywhere.

Q: "Are the scripting source .PSC files included?"
A: Yes, they're packed in Unofficial Dawnguard Patch.bsa along with all the other UDGP resources. You can use Archive.exe in your main Skyrim folder to browse and extract files from it.

Q: "Why do you include the useless file 'Unofficial Dawnguard Patch.bsl' with the BSA version of the UDGP?"
A: It actually has a use: without it, if you open Unofficial Dawnguard Patch.bsa with the official Bethesda BSA utility Archive.exe (in your Skyrim main folder) the filenames will all turn into gibberish. Third-party BSA utilities still display the proper filenames, but as I want to support the official toolset, I'll include the file so Archive.exe will be able to unpack the Unofficial Dawnguard Patch.bsa properly.

Known/Possible Issues
(When something substantive comes up, it will go here)

Previous Threads: This is the first! No previous thread exists.

Version: 1.0

Game Mechanics Fixes
  • Vampiric resistance to fire was altered by Dawnguard, but the USKP had edited it to correct a description error. This has been overridden with the UDGP to reinstate the change. (Bugzilla #1711)
NPC/Creature Fixes
  • Serana's leveling script throws numerous errors in the Papyrus logs due to several missing properties. This change may not take affect if you've already met Serana.
  • Harkon shares Serana's leveling script and it too was throwing the same errors. Changes to Harkon may also not take affect if you've met him already.
Quest Fixes
  • The DLC1PlayerVampireQuest throws errors in the Papyrus log due to a missing property that was not updated correctly in the quest records.
  • Dawnguard caused the marker properties that act as the parent for the alchemy addition to Breezehome to become unset. This makes it impossible to buy this addition, even though the gold will be taken and the dialogue option will vanish.
  • Alterations to the script for "Discerning the Transmundane" (DA04) that Dawnguard made have been extracted and combined with the USKP fix that properly stops the quest when completed.
Placement/Layout/Ownership and other World Object Fixes
  • Fort Dawnguard had no north marker placed.
Text Fixes
  • The resistance descriptions for vampires were listing as -20% etc when it makes more sense to list as 20% etc.

The complete changelog is http://www.iguanadons.net/Unofficial%20Dawnguard%20Patch%20Version%20History.html.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sun Sep 02, 2012 6:18 pm

BTW, yes, if someone wants to donate a modified USKP logo to reflect that it's for the UDGP, with Dovahkiin's eyes glowing, that would be cool too :)
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Sun Sep 02, 2012 9:27 pm

Quick! Use http://img222.imageshack.us/img222/7546/uspdg.jpg two-seconds work of mine while you don't have something actually decent. :tongue:

Yes, those are Dawnguard's eyes shamelessly copy-pasted in the main Dovahkiin.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Sun Sep 02, 2012 10:38 am

Heh, well it would be more helpful if the words were also updated at the bottom :P
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Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Sun Sep 02, 2012 7:10 pm

Take care what you wish for... It might come http://img822.imageshack.us/img822/2089/uspdg2.jpg.

This release is looking gorgeous by the way. Nice work Arthmoor, I can't wait for the Nexus to get it in their servers.
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Sun Sep 02, 2012 3:02 pm

Huge thanks for getting this one done, superb work as usual! ;)
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Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Sun Sep 02, 2012 8:33 am

Take care what you wish for... It might come http://img822.imageshack.us/img822/2089/uspdg2.jpg.

This release is looking gorgeous by the way. Nice work Arthmoor, I can't wait for the Nexus to get it in their servers.
Heh, I should have been more specific. Having it read "Unofficial Dawnguard Patch" was what I was after, but I can use this too :) (I wish I didn't svck at this sort of thing)

And who says you have to wait? The other mirrors are active right now.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Sun Sep 02, 2012 7:19 am

Wow... No comment on the eye photoshop... :smile:

http://i1022.photobucket.com/albums/af346/jonwd7/Skyrim/19-1-1333762787-1.png

The original image was completely grayscale, so I left it. I can do the eyes in color too.

http://i1022.photobucket.com/albums/af346/jonwd7/Skyrim/19-1-1333762787color.png
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Sun Sep 02, 2012 8:29 pm

Wow... No comment on the eye photoshop... :smile:

Photoshop? More like MS Paint. :tongue:
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Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Sun Sep 02, 2012 7:42 pm

Arthmoor,
Not that it matters, but I think you might have put the wrong version number on it. NMM is reporting it as 1.1
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am


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