Unofficial Dawnguard Patch
Version: 1.0By Kivan & Arthmoor
http://skyrim.nexusmods.com/mods/23491
http://steamcommunity.com/sharedfiles/filedetails/?id=93466360
http://tesalliance.org/forums/index.php?/files/file/1320-unofficial-dawnguard-patch/
http://www.darkcreations.org/forums/files/file/352-unofficial-dawnguard-patch/
Requires Skyrim version 1.7.7.0.6 or greater, and the official Dawnguard DLC.
http://www.darkcreations.org/forums/forum/169-unofficial-skyrim-patch/
This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://bugzilla.darkcreations.org/describecomponents.cgi?product=Unofficial%20Skyrim%20Patch%20%28USKP%29. Use the "Dawnguard DLC" version tag to mark Dawnguard issues with. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay,) text errors and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Thank you and we hope you have a better Skyrim experience!
(Note that all fixes are retroactive unless otherwise noted)
Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum, as well as help with transferring control of the bug tracker information to Bugzilla.
Arthmoor - For the fixes to the Roggvir's Amulet of Talos and player assault quests, the Ulfric/Galmar map placement, and much help with the tracker as well as stepping in to assume control during Kivan's absence.
Frequently Asked Questions
Q: "How come {my unfavorite bug} isn't fixed yet?"
A: It's just getting started. This is now when the subtle and devious quest bugs are coming out of the woodwork, so expect many of those to get fixed soon. The Unofficial Oblivion Patch including the Shivering Isles and DLCs took over three years to get to a near-complete state. I expect this will take about two.
Q: "Will the UDGP be an ESM file?"
A: No. At this time, there is no reason for the UDGP to be issued as an ESM fle. If this changes in the future, we will let you know.
Q: "What if Bethesda Softworks fixes something the UDGP already does?"
A: Then, if it's fixed completely, the change will be removed from the UDGP.
Q: "How can I get the UDGP?"
A: When it's released, it will be posted (at least) on Steam Workshop, Skyrim Nexus, TES Alliance, and Dark Creations. Perhaps on other places as well. While in Beta, it's just at Dark Creations.
Q: "Will any text fixes appear in English in my non-English Skyrim?"
A: Unfortunately, yes. Editing the Strings resource files can be done to cause text fixes to only show on the English version of Skyrim, but as these are original resource files, Steam will end up replacing them with the original unmodified ones without asking. The only way I know of to keep the changes is hard-code them in the ESP. Please advise if there's another Strings-based method as I would definitely use it, or if there are translations of the UDGP available anywhere.
Q: "Are the scripting source .PSC files included?"
A: Yes, they're packed in Unofficial Dawnguard Patch.bsa along with all the other UDGP resources. You can use Archive.exe in your main Skyrim folder to browse and extract files from it.
Q: "Why do you include the useless file 'Unofficial Dawnguard Patch.bsl' with the BSA version of the UDGP?"
A: It actually has a use: without it, if you open Unofficial Dawnguard Patch.bsa with the official Bethesda BSA utility Archive.exe (in your Skyrim main folder) the filenames will all turn into gibberish. Third-party BSA utilities still display the proper filenames, but as I want to support the official toolset, I'll include the file so Archive.exe will be able to unpack the Unofficial Dawnguard Patch.bsa properly.
Known/Possible Issues
(When something substantive comes up, it will go here)
Previous Threads: This is the first! No previous thread exists.
Version: 1.0
Game Mechanics Fixes
- Vampiric resistance to fire was altered by Dawnguard, but the USKP had edited it to correct a description error. This has been overridden with the UDGP to reinstate the change. (Bugzilla #1711)
- Serana's leveling script throws numerous errors in the Papyrus logs due to several missing properties. This change may not take affect if you've already met Serana.
- Harkon shares Serana's leveling script and it too was throwing the same errors. Changes to Harkon may also not take affect if you've met him already.
- The DLC1PlayerVampireQuest throws errors in the Papyrus log due to a missing property that was not updated correctly in the quest records.
- Dawnguard caused the marker properties that act as the parent for the alchemy addition to Breezehome to become unset. This makes it impossible to buy this addition, even though the gold will be taken and the dialogue option will vanish.
- Alterations to the script for "Discerning the Transmundane" (DA04) that Dawnguard made have been extracted and combined with the USKP fix that properly stops the quest when completed.
- Fort Dawnguard had no north marker placed.
- The resistance descriptions for vampires were listing as -20% etc when it makes more sense to list as 20% etc.
The complete changelog is http://www.iguanadons.net/Unofficial%20Dawnguard%20Patch%20Version%20History.html.