Game Mechanics Fixes
- Archery is in the wrong guardian stone perk. It has been moved to the Warrior Stone perk bringing it in line with the Oghma Infinium and Bards College rewards, as well as the official game strategy guide. For details on the reasoning for moving it to the Warrior Stone, see here: http://bugzilla.darkcreations.org/show_bug.cgi?id=2335(Bugzilla #2335)
- The Katariah was erroneously flagged as a dungeon which could lead to several radiant quests choosing it as a target location and therefore requiring the full completion of the Dark Brotherhood quest line to retrieve the target object. (Bugzilla #162)
- Leveled list SublistEnchIronSwordStamina was populated by maces and has been corrected. This will also cascade to fix various quests that may have called this list as a reward. (Bugzilla #390, 197)
- WoodElfRaceVampire has had the male and female scaling brought into line with the normal WoodElfRace (Bosmer vampires were slightly smaller than normal Bosmer)
- Aspect of Terror no longer adds extra damage to fire spells.
- The effect that slows things hit by ice spells, FrostSlowFFAimed, has been adjusted so that it won't affect anything that's currently flying. (Bugzilla #160)
- Members of ChickenFaction will no longer flag crimes. (Bugzilla #216)
- Dragons and Draugr will no longer be considered enemies. Since Dragon Priests are friends to dragons and allies to draugr, this prevents the 3 from infighting with each other. (Bugzilla #268)
- The "Briarheart Geis" enchantment used by the Briarheart Geis axe was setup incorrectly and would not work.
- Fortify archer potions were lending their effects to any type of weapon due to the AlchemySkillBoosts condition for Marksman not including a keyword check for an equipped bow. (Bugzilla #1196)
- Lover's Comfort did not work if the player chose not to move in to the spouse's home due to a bad stage check in PlayerSleepQuestScript. (Bugzilla #2228)
- TrainerHeavyArmorMaster class has had its skills changed from those befitting a blacksmith to a basic duplicate of the CombatWarrior2H class, with an additional point in the heavy armor skill, to be in line with other master trainer classes.
- TrainerMarksmanExpert has had its armor skill changed from light to heavy armor, as the only NPC that uses it, Aela the Huntress, wears heavy armor.
- ArmorPenitusHelmet now occupies both the circlet and hair slots.
- ArmorFalmerHelmet now has the “ArmorHeavy” and “ArmorMaterialSteel” keywords to match the rest of the armor, and now occupies the hair and circlet slots. (Bugzilla #284)
- ArmorFalmerShield now has the “ArmorMaterialSteel” keyword like the other armor pieces.
- ArmorImperialHelmet now has the “ArmorHeavy” and “ArmorMaterialImperialHeavy” keywords instead of being considered light armor.
- All Dark Brotherhood cowls have had their world models corrected – maskless cowls use the maskless model, masked ones use the masked model.
- The Dark Brotherhood ancient cowls will now show up properly on Argonian and Khajiit races. (Bugzilla #82)
- DBArmorGlovesWornPlayable has had the description removed.
- All three pieces of the Gauldur Amulet and the finished piece will now correctly appear on all races.
- Thieves Guild hoods will now correctly appear on vampires. (Bugzilla #282)
- Stormcloak Boots and Bandit Boots appear to have reversed armor ratings. (Bugzilla #137)
- Generic strongbox containers have no loot inside, which does not appear to be intentional. (Bugzilla #183)
- Various empty wine bottles will now make noise when picked up or dropped. (Bugzilla #220)
- Inconsistent naming of the various dragon claws has been fixed. The Golden Claw will not be changed since it is referred to explicity as Golden Claw. (Bugzilla #300)
- Non controversial fixes to various weapon materials and types have been made. The questionable changes to right/left handedness have been left out. (Bugzilla #329)
- Incorrect enchantments have been fixed on a few weapons and armors. (Bugzilla #349)
- Companions wolf gauntlets will no longer cause amulets to disappear when worn due to incorrectly having the amulet slot set in the Armor-addon section. (Bugzilla #375)
- Stormcloak Bear Boots were incorrectly flagged as heavy armor. They are light armor. (Bugzilla #396)
- Numerous miscellaneous items had missing keywords and have been corrected. (Bugzilla #924)
- Imperial helmet and studded curaiss have incorrect keywords assigned. (Bugzilla #928)
- "Yngol and the Sea-Ghosts" and "An Accounting of the Scrolls" had mismatched inventory vs world art settings. (Bugzilla #1437)
- The Amulet of Zenithar will no longer cause rings to disappear due to a RingAA setting that didn't belong there. (Bugzilla #1447)
- LItemEnchNecklaceMisc has been fixed to allow waterbreathing and resist poison amulets to spawn after level 20. (Bugzilla #1452)
- The Atronach Forge recipe for Daedric Boots was incorrectly assigning the unplayable version for the reward. (Bugzilla #291)
- Several ingredients were missing their vendor ingredient keywords. (Bugzilla #286)
- Blades gauntlets were not applied to the Fists of Steel perk. (Bugzilla #320)
- Uthgerd the Unbroken has had her class changed to CombatWarrior2H to match her weapon and combat style.
- Haran now has the RentRoomScript in case Dagur dies and she needs to man the inn.
- It was possible to reanimate a headless Glenmoril Witch. (Bugzilla #399)
- Halldir's duplicates will no longer be lootable on death. (Bugzilla #108)
- Carlotta Valentia will now have garlic and elve's ear in her inventory to match what's visibly hanging from her stall. (Bugzilla #123)
- The courier who delivers various letters should no longer show up naked occasionally. (Bugzilla #179)
- J’datharr will now carry an actual torch for his torch animations. The original light source he had was not equippable. (Bugzilla #274)
- Farkas will no longer revert to wearing default Imperial gear due to an incorrect outfit setting. (Bugzilla #288)
- Saerlund and Harrald will be retroactively added to the exile factions if the civil war is over and they're not yet dealt with.
- Falk Firebeard and Bolgeir Bearclaw were not sleeping in their assigned beds and instead taking random beds belonging to the palace faction.
- MarriageLoveInterestPostWeddingForceGreet has had the “once a day” flag removed – the spouse will still not initiate dialogue, but will not prematurely leave the temple.
- SolitudePalaceSybilleSleep8x8 now runs at the appropriate times rather than always being active.
- After "Missing in Action" Thorald will no longer simply stand around at Northwatch Keep.
- RiftenAerinFollowMjoll0x0 has been adjusted to keep Aerin from following Mjoll after marriage or after being recruited into the Blades. (Bugzilla #157)
- highGateRuinsAnskaFollow00 has too small a radius, causing Anska to nudge the player. The radius has been doubled. (Bugzilla #313)
- The texture for the Solitude manholes was saved with the wrong compression format (DXT1) and has been changed to the correct one (DXT3)
- The texture for landscape roads was saved with the wrong compression format (DXT1) and has been changed to the correct one (DXT3)
- Various fixes to the Blades armors have been made, thanks to MadCat221. (Bugzilla #2121)
- Vertex color fix for L01 rock (blackreachcrystall01.nif, rockl01.nif, and rockl01wet.nif). One vertex was light gray and should have been dark gray.
- Vertex color fix for L04 rock (blackreachcrystall04.nif, rockl04.nif, and rockl04wet.nif). One vertex was light gray and should have been dark gray.
- Vertex color fix for M03 rock (blackreachcrystalm03.nif, rockl03.nif, and rockl03wet.nif). One vertex was light gray and should have been dark gray.
- Vertex color fix for piles02 rock (blackreachcrystalpiles02.nif and rockpiles02.nif). Several vertices were light gray and should have been dark gray.
- Vertex color fix for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif). Several vertices were light gray and should have been dark gray.
- Vertex color fix for blackreachcrystals02.nif. Several vertices were light gray and should have been dark gray.
- UV fixes: streched textures for Blackreach rock (blackreachcrystall02.nif).
- UV fixes: streched textures for Blackreach rock (blackreachcrystalm02.nif).
- UV fixes: streched textures for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif).
- UV fixes: streched textures for blackreachcrystals02.nif.
- UV fixes: streched textures for blackreachcrystals03.nif.
- UV fixes: streched textures for the rocks in blackreachtinymushroom01.nif.
- UV fixes: streched textures for the rocks in blackreachtinymushroom02.nif.
- The scene in Solitude where Elisif wants a parade for General Tullius would still play even if General Tullius is dead. (DialogueSolitudePalaceScene9ElisifFalkBolgeir)
- Several guard greetings that should play after buying a house have been fixed. They were referring only to the intitial purchase stage and would no longer play after you had entered the home.
- Several guard greetings treating the PC as a new faction member have been fixed. (Bugzilla #132)
- Falk Firebeard and the steward in Markarth would not tell the player they had purchased all the upgrades for these homes due to the response records being in the wrong order. (Bugzilla #149)
- In Laid to Rest (MS14) it was possible to tell Alva that people thought Hroggar burned his house down for her before knowing the story. (Bugzilla #180)
- Karliah was offering dialogue on the Agents of Nocturnal prior to their correct point in Darkness Returns (TG09). The dialogue options were checking the wrong quest (TG07) for the stage. (Bugzilla #196)
- The bandits in Bleak Falls Barrow would still discuss Arvel as though he were alive even after the quest is completed. (Bugzilla #200)
- Just in time for Dawnguard, corrected a large number of “backup” aliases and NPCs, from adding them to the appropriate services faction, to giving them AI packages to man the store like their predecessors, to assigning backup aliases in some cases.
- Sorex Vinius will now offer his delivery quest even if the player had already agreed to find news of Angeline Morrard’s daughter. The dialogue to offer it was checking the wrong quest.
- If Senna dies before "A Night to Remember" then Sam's drinking challenge will never execute since Senna's alias in DA14 can't fill. She will be resurrected retroactively if she's dead and DA14 has not started yet. Her alias in "The Heart of Dibella" is also now marked as essential to prevent her from being killed during that quest.
- Housecarls should no longer greet the player as though they don't own the home when entering. The Homeowner alias in WIGreeting lacked a check to see if the player owns the cell. (Bugzilla #231)
- Returning to High Gate Ruins for a radiant quest blocks access to the treasure container if Vokun has already been killed. (Bugzilla #235)
- If Lod is dead then the quest with Barbas cannot start, but the objective to speak to Lod will still be added by the guards. (Bugzilla #239)
- Random wilderness thieves will no longer be immune from justice at the hands of the guards. (Bugzilla #244)
- "Missing in Action" can now be completed using the non-violent method Bethesda had partially implemented. (Bugzilla #245)
- The Companions quest "Purity" (CR13) should now be able to properly consume one Glemoril Witch head. (Bugzilla #265)
- The quest to retrieve the Fine-cut Void Salts (FreeformShipsDawnstar) should now properly remove the item from the player upon completion. (Bugzilla #271)
- "Trouble in Skyrim" (CR05) will no longer select dead NPCs for its target alias. (Bugzilla #275)
- The civil war radiant missions to rescue prisoners should now execute properly. The soldiers meant to help you were erroneously enabled at game start. This fix will not take effect on an existing save where the problem exists due to the natur of radiant quests. (Bugziila #2325)
- The reward for being named Thane of Riften will no longer be given as a random weapon. This fix cannot take effect on an existing game. (Bugzilla #373)
- "A Cornered Rat" should no longer fail to start after Diplomatic Immunity due to Dirge being dead. (Bugzilla #428)
- "Assist the people of Haafingar" will no longer stick in the journal once completed due to the script completing the wrong objective. (Bugzilla #431)
- Rank progression during the Civil War on the Legion side was messed up due to some dialogue scripts setting the wrong rank value for Praefect rank. This should also correct the rewards given. (Bugzilla #432)
- When acquiring frost salts for Dravynea she will be marked essential for the duration of the quest to prevent her death from leaving the quest stuck in the journal. (Bugzilla #847)
- In "To Kill an Empire", Gianna's dialogue is lacking the "What's next" dialogue in 3 places. (Bugzilla #867)
- "Amulet of the Moon" can sometimes fail to place the quest target properly due to a bad alias setting that placed the item *ON* the chest instead of in it. (Bugzilla #1112)
- When speaking to a Greybeard other than Arngeir, the rumble as he says "Dovahkiin" starts before the word is spoken. It will now start after the word is spoken. (Bugzilla #1117)
- Numerous guard dialogues could not play due to bad condition checks. (Bugzilla #1449)
- It should now be possible to harvest blood from Elven vampires. Their omission was an oversight.
- The trigger box in HighGateRuins02 that makes Anska say "That gem looks suspicious to me" did not have its property set to the player, so the spawned actors were setting it off prematurely. (Bugzilla #161)
- The unplayable armor in the DawnstarSanctuary cell has been replaced with the playable versions. (Bugzilla #283)
- A gap in the stairway leading up to Dragonsreach has been corrected.
- A ceiling tile in the Argonian Assemblage was severely out of place. (Bugzilla #383)
- Missing ceiling portions in the Emperor's quarters on the Katariah have been fixed. (Bugzilla #404)
- The retroactive removal script that was supposed to fix the Bards College item quests had a bug causing it to fail to remove the items properly and complete the objectives.
- The Critter.psc script file had a few coding errors. CurrentMovementState == "Idle" in 3 cases should be CurrentMovementState = "Idle"
- Also in Critter.psc, a bug introduced by Patch 1.6 has been fixed to allow form lists to correctly add items when accessed again.
- Disabled the debug trace messages in WeaponRackActivateSCRIPT.
- dunPotemasMS06BossFightDummy could start an infinite loop of attempts to make Potema cast spells if the dungeon is visited a second time. Even after she was dead. (Bugzilla #994)
- Script BlacksmithForge01 has been fixed so that it is not possible to jump into forges for free destruction advancements. (Bugzilla #922)
- Wearing the wooden mask at Labrynthian will no longer crash the game if you are on a horse. (Bugzilla #305)
- Health and Stamina are not capitalized in the effect description, which is inconsistent with most other skills and attributes. (Bugzilla #174)
- Fisherman's Journal. "Advald" -> "Advard"